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SummarySay Goodbye to the Days of Yore
The GoodThe paper-animation looked pretty, even if it moved extremely slowly. The ability to play as two characters as the story progressed was interesting; however, that alone can't carry a game.
The BadWhere to begin...
The original release of King's Quest 7 was painfully slow. Sierra actually had to release a King's Quest 7 version 2.0 in which your character would walk faster (why they couldn't program a patch to fix this irksome flaw, I'll never know).
Robert William's introduce the chapter concept with this game. Like Phantasmagoria, the game can be started from any point. The problem is that there is little incentive to finish a chapter when you can just play the next!
The opening musical number indicates exactly how child-like the game seemed. When both KQ 5 and 6 were much darker than the rest of the series, KG 7 did seem like a Disney cartoon -- one that isn't very inventive at that.