Sammy's Science House

Moby ID: 35112
Macintosh Specs

Description

The third game in Edmark's Early Learning series, Sammy's Science House is an educational game designed for younger children to use. The interface is completely point-and-click and click & drag, and instructions are given verbally, repeatable as needed.

The player is taken to the main screen where Sammy Snake sits on a worktable; around the room are various objects, furnishings and a window that lead the player to the activities.

As in all the House games, each activity has two modes; Explore and Discover and Question and Answer. The first mode encourages the player to click around and experiment, putting the player in control. In Question and Answer mode, which is entered by clicking the animal inside the picture frame, a character will ask the player to perform tasks related to the current area. The descriptions below generally apply to the Question and Answer mode:* Acorn Pond - the player can explore the pond to see how it differs during the four seasons. Wise Owl asks the player "Who-o-o" questions about the creatures that inhabit the pond and surroundings.

  • The Field Notebook - less a game than a notebook filled with facts and trivia about the animals around Acorn Pond; this notebook can be printed.

  • The Weather Machine - the player is asked to create specific weather by selecting from several variables; temperature, precipitation, and wind, all at varying levels.

  • Make-A-Movie - The player orders the pictures on a filmstrip, then enters the theater to view his film, forward or backwards

  • The Workshop - the player builds an object (train,dinosaur) by selecting parts from a pegboard and following a blueprint - he can choose from three levels of difficulty.

  • The Sorting Station - in this game the player must sort pictured items into their proper cans. There are three difficulty levels to choose from

There are several Adult options available by pressing Ctrl/Alt + A (Option/Command + A on a Mac) from the main screen; the parent can disable printing, adjust volume, hide the exit button, turn off music, and set up single-switch input for a special needs child.

The educational focus of this game is on learning to follow patterns, discriminate between attributes, observation and exploration, and building logical sequences. In addition, the player will learn the names of many science oriented objects; rocks, plants, animals, fungi, and experience some simple classification.

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Credits (Windows version)

54 People (39 developers, 15 thanks) · View all

Reviews

Critics

Average score: 70% (based on 2 ratings)

Players

Average score: 4.3 out of 5 (based on 7 ratings with 2 reviews)

A Failed Science Experiment

The Good
Surprisingly this online version of the game comes with two brand new activities for extra edutainment.

The Recycling activity does a good job of showing four different places where litter can be abundant. It also incorporates sorting different types of waste (including bulky refuse). Much as it teaches how to recycle, it doesn't point out the harm littering and pollution can do and lacks tips on how to reduce waste. An okay activity, I'll leave it at that.

The Create-a-Critter activity truly is a fun mini-game. Although it doesn't teach us much about animals, it has plenty of ways to mess about with the animals into weird hybrids which you can give your own names. Additional colours would have been nice, but there's enough to work with. As a bonus, it's the only printable activity never found in the original version of Sammy's Science House. I say play this one.

The Bad
When you show the game screens of this version side by side with the old ones in the PC version, you can see just how much detail is missing and how overly bold the outlines are, making it dull by comparison. It's like the graphics were traced on a tracing paper layer with a felt tip pen and coloured in with a paint bucket tool. Some of the objects in the activities are even downsized Whether this was to conserve disk space or to fully utilise the Flash mechanics, it is anyone's guess, but it's not an improvement to an already brilliant edutaining game.

The quality of the audio is even worse. The ones voicing them game don't project their voices very well so it doesn't effectively draw your attention to the game's elements. It's like they were just dictating and not even trying. Many of the characters sound like they're bored when they talk. Also the perfectly good sound effects that were put in the original version have been replaced by overused stock sounds. This is sure to result in a short attention span.

The Bottom Line
You wonder why Attainment would butcher the original version into a collage of tedious and uninspiring teaching tools. Everything in Theatrix Interactive's version of Sammy's Science House was fine. While the two new activities made a welcome change, the other changes to the graphics and audio were totally unnecessary. Children who may have grown up with this version may not notice the edge and effectiveness of the better PC version. If the Recycling and Create-a-Critter activities could be redesigned authentically with better quality knowledge added and then incorporated in the 1994 original product, that would be a true improvement.

Browser · by Kayburt (31046) · 2021

Science at its Simplest

The Good
The five activities are absolutely packed with content with room for both experimenting and following instructions from the character guides. A few of them even have adjustable difficulty for convenience of younger and older players. Temperatures are also in both Fahrenheit and Celsius to cater for whichever users are accustomed to. There's plenty of materials and combinations to play about with, a child is bound to pick up something useful to know in the process. The variety is abundant so nothing really feels the same as you play.

Graphics in the game are very crisp with not too much and not too little detail so you know what is clickable. There are sweet animations as a reward for your exploration and participation in the activities. Sound effects are so attention catching it adds to the incentive to play on. Acorn Pond is particularly rich in wildlife to go in-depth. It's quite the Easter egg in Make a Movie that Sammy in the movies intro is an allusion to the MGM lion logo.

The Bad
Good as Acorn Pond teaches about nature, it doesn't teach us a lot about animal habits throughout the seasons. For example the Cottontail Rabbit does virtually nothing from Summer to Winter. It would have been nice to see a few more visuals of the animals for added fascination, but as it is, it's enough to intrigue a love for wildlife in that particular ecosystem.

Another thing that lacks is that there's no profiles for the characters such as their understandings on science, although that might have been more of a distraction than a focus on learning. Overall, there isn't really anything wrong with this game.

The Bottom Line
When Donna Stanger developed this game, she really made her mark and in turn helped young learners to make theirs. This game may not teach you the heart of scientific ologies, but it does teach the world around us and fill some of the simplest gaps in basic knowledge. This game is like having your own digital laboratory to experiment in a safe manner within a safe environment. Even if this game may not meet up with a modern science syllabus, it's content will capture the hearts and minds of children for sure. A more up to date remake of the game on a mobile would be welcome for learning on the move.

Windows · by Kayburt (31046) · 2021

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Contributors to this Entry

Game added by DJP Mom.

Browser added by Kayburt.

Game added July 16, 2008. Last modified March 9, 2023.