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Credits | | Original SPQR game and story concept | Eden Greig Muir, Rory O'Neill | | Executive producers | Eden Greig Muir, Rory O'Neill, Laurent Ohana | | Associate producer | Bruce Marchfelde | | Production manager | Rebecka A. Budnick | | Lead software engineer | Daniele Russo | | Software engineers | Laura Reuwee, Henry Grosman | | Sound engine | Matthew Kane (as Matthew Alan Kane), Carol M. Burrell | | Programming consultant | Rich Schupe | | Original music composed and produced by | Andy Tallon, Adam Wolfensohn, of Red Ramona Music Inc New York City | | Sound design by | Andy Tallon, Adam Wolfensohn, of Red Ramona Music Inc New York City | | Additional sound effects by | Lee Galasso, Matthew Kane (as Matthew Alan Kane) | | Voice talent | Kim Hawthorne, Katherine Johnson, Andrew M. Long, Price Waldman | | Quality assurance team | Robi Brunner, Talin Shahinian, Carol M. Burrell (as Carol Burrell) | | Senior consultant | Chris Pino | | Production assistants | Martin Ponce, Kevin Kong | | Original prototype of the Rome 3D model | Peter Oberdofer, Scott Sindorf | | Programmer (web version of SPQR) | Ben Kahn | | Advice | Garry Kitchen, David Crane, Skyworks Technologies Inc. | | Technical advice | Mike Arias, Softimage Inc. | | Early designs | Lawrence Shum, Thomas Rusher | 3D Modeling And Animation | | Lead animators | Damijan Saccio, Patrick Welsh | | Animators | Ron De Villa, Tony Rubey | | 3D graphics programming | Brian Losway | Cell Animation | | Art and design | Lee Galasso | | Software engineering | Matthew Kane (as Matthew Alan Kane) | 2D Art And Design | | Art director | Vanessa Pineda | | Illustrator | Renny Gleeson | | Photoshop artists | Harry H. Park, Ronald Frankel | Writing And Historical Research | | Senior writer | Kate Rogin | | PH.D. Yale University Blegen research fellow and visiting professor of classics, Vassar College senior consultant, Roman history | Vasily Rudich | | PH.D. Heidelberg; Fellow, American Academy in Rome; Professor of classics, UCLA; Senior consultant, Roman art and culture | Bernard Frischer | | Researcher | Lenora Inez Brown | | Researcher and archivist | Ronald Heydon | Special Thanks To | | GT Interactive Software | Jason Schreiber (Producer), Ken Gold (Product Manager), Chris Garske (Senior VP), Harry Rubin (Executive VP), Murray Froikin (VP), Elizabeth Crocker, Alan B. Lewis (as Alan Lewis), Alan Behr | | MFactory Inc. | Bryn Dyment, Steve Comninos, Dave Devisser, Susan Doering, Hamish Forsythe, Shashank Parasnis, Al Pettit | | Silicon Graphics, Inc. | Tony Perez, Howell Silverman | | Micro Madness | Sebastian Ruta, Vince Liggio |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Ken Gold, 38 other games David Crane, 36 other games Chris Garske, 34 other games Garry Kitchen, 20 other games Alan B. Lewis, 16 other games Harry Rubin, 13 other games Jason Schreiber, 12 other games Alan Behr, 3 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Star Command: Revolution, a group of 3 people Unreal, a group of 3 people
Credits for this game were contributed by Macs Black (49096) |
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