User Reviews

Utterly lonely game. Terrence Bosky (5463) 1.6 Stars1.6 Stars1.6 Stars1.6 Stars1.6 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 1.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.0
Sound / Music The quality of the sound effects and/or music composition 1.8
Story / Presentation The main creative ideas in the game and how well they're executed 2.2
Overall User Score (5 votes) 2.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gameplay (Benelux) (Apr 02, 1997)
Je merkt dat er heel wat tijd is ingestoken om je echt het gevoel te geven even Romein te zijn. Toch moet ik je waarschuwen: een voorliefde voor geschiedenis is wel een absolute vereiste.
PC För Alla (Mar, 1997)
Enda nackdelen är att vissa av spelets gåtor kan bli väl svåra och det ibland känns som om spelet aldrig tar slut. Men du får i alla fall valuta för pengarna om du tycker att ett spels varaktighet är det viktigaste.
Game Revolution (Jun 05, 2004)
For the most part, S.P.Q.R. is an interesting and well defined murder mystery. The city of Rome has been well recreated and is an effective setting for such an interesting plot. The game will also find special appeal to those who love detailed graphical settings or the mythos of ancient Rome. Those who know S.P.Q.R. from it's days as a Rome on the internet, this should be their fodder. To all however I say, beware. The interface is extremely irritating and annoying at the onset. It does take time to truly immerse yourself in the feel of the game, but once there I think most won't be disappointed.
Overall, S.P.Q.R. is a bit more slowly paced and intellectual than the usual Myst clones and definitely doesn't break any innovation barriers, but is recommended for the more hard-core graphic puzzle adventurers and hobby historians.
Non scholae, sed vitae discimus! Wem dieser Grundsatz vom Lernen fürs Leben schon immer auf die Nerven ging, den wird auch der Anspruch von S.P.Q.R. stören, unbedingt Teile altrömischer Geschichte spielerisch rüberbringen zu wollen. Dabei ist die Idee vom bald zerstörten Rom ganz nett, und die weitgehend logischen Puzzles brauchen sich nicht vor der Genrekonkurrenz zu verstecken. Schließlich bietet auch letztere oft zu viele Schieberätsel. Hier erhellen wenigstens einige echte Puzzles des Imperiums dunkelste Stunde. Allerdings krankt das Adventure am allzu sterilen Ambiente.
GameSpot (Jan 14, 1997)
Your goal in SPQR - a puzzle-adventure rooted firmly in the tradition of games like Myst, Shivers, Lighthouse, Jewels of the Oracle, and TimeLapse - is lofty indeed: Prevent the destruction of Ancient Rome in 205 AD by an unknown saboteur known only as "the Calamitus." Yes, the very idea is enough to stir the blood of any sleuthing adventurer. But after a few confusing and uneventful hours playing the game, many gamers might start to wonder whether saving Rome is worth the effort.
Myst skabte en enestående stemning i sine altid forladte omgivelser, men S.PQ.R. bliver håbløs og kedelig.
Quandary (Oct, 2000)
Apart from those who simply must play every adventure game, this game will appeal mainly to those who like who-dunnits, and who posses the attributes referred to above. Whichever camp you are in, you will do yourself a favour if you master the time control aspect, and use it to make things happen fairly constantly.
Game.EXE (Mar, 1997)
Ну вот, ничего не могу поделать - все наезжаю и наезжаю! И не совсем справедливо, между прочим - сюжет-то в общем неплохой, сделано тщательно - эдакая мистообразина номер -дцать. Задачи по большей части вполне приличные, нет никаких очень уж диких нарушений логики, интересный интерфейс. Но там же жить нельзя! Там все умерли! И не жили никогда! Ну его к черту, пусть рушится!...И зачем они взяли именно Рим?..
PC Games (Germany) (Mar, 1997)
SPQR ist eines dieser Spiele, die nichts als die Leistungsfähigkeit moderner Rendersoftware zeigt. Cybersites virtuelles Rom läßt sich im Internet jedoch weitaus billiger begutachten: unter der Adresse findet sich ein komplettes Kapitel, das die "Interaktivität" und das "Flair" des Spiels bestens vermitteln kann. Nur auf die wenigen Videosequenzen muß man verzichten.