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On its surface, Winback 2 is nothing more than a cheap knockoff of what's come before. To most, it will only exist as a footnote in the annals of gaming history. Delving inwards, you find a combination of gameplay styles that somehow works in a "you got chocolate in my peanut butter!" style. Sure, it's not the best or most original thing, but Winback 2 offers solid shooting action in spades, with some really interesting ideas of how to handle the already crowded third person shooting genre.
Luckily for us gamers Winback 2’s strong point is also the most important: gameplay. The team dynamic changes things up from other third-person offerings, and the advent of the report card and timed missions – while they do take some getting used to – help to set goals for players to strive. The visuals and audio won’t blow anyone away, and the lack of Xbox Live support is truly troubling, but Winback 2 succeeds in its campaign mode, which is obviously the focal point of the package. Pick this one up if you’re hankering for some spy action that differentiates itself from MGS, but stick to Metal Gear Solid if you want classic espionage fun with a truly engrossing story to tell.
For the reasons I've outlined above, WinBack 2 just loses something in the translation. I went back and played a couple of levels of WinBack for a comparison and found it to be far superior in terms of excitement. Had WinBack 2 been released in 2002/2003, it would have been far better received but as a full-priced game released in 2006 it has to be held to the same standards as other top notch software and it falls short. If WinBack 2 was a budget priced title at $19.99 I could definitely get behind a recommendation for purchase as the game does have its moments. As it is, WinBack 2 is a weekend rental if there ever was one and it pains me to say that after loving the first game so much.
Winback 2, whilst a perfectly enjoyable game in itself is an inferior game to its ageing predecessor. Better level design would have perhaps bumped the score up significantly of what turns out to be a little more than average, though thoroughly intense action title.
Basically, what we have here is the same game as was released in 2001, except it's five years later, near the end of the system's life, the plot has taken a downward turn, and the muddled controls have gotten even more muddled. Winback 2 is not really a recommended purchase unless you were foam-at-the-mouth devoted to the original Winback. Even for the $30 most places are asking for it, Winback 2: Project Poseidon isn't worth it.
Apart from the camera, WinBack 2: Project Poseidon is consistently entertaining, with the combat mechanics and movement smooth and satisfying, but in general it's also rather lacklustre, full of flaws that are too glaring to ignore when considering a recommendation. Some aspects are incredibly polished and fun, but others are terrifically broken, and while there's a real sense that it could have earned a lot more than a five, overall it doesn't.
The original WinBack had the benefit of hitting the PlayStation 2 not long after it had launched, before there was a surplus of options. Five years later, there's such a great selection of truly exceptional games that cover the exact same ground with so much more aptitude than WinBack 2 that the game is basically irrelevant.
Operation Winback 2 arrive légèrement en retard et a beaucoup de mal à tenir la comparaison avec les ténors du genre. C'est d'autant plus vrai que dans quelques mois, nous arrivera Metal Gear Solid 3 : Subsistence. Bien que le jeu de Koei se laisse suivre, avec tout de même une certaine nonchalance, son gameplay vieillot, son côté caricatural et la grande redondance des missions jouent irrémédiablement contre lui. Dommage, surtout quand on pense à son aïeul qui en son temps avait su tirer son épingle du jeu sur Nintendo 64.
For those who fondly remember the original, Project Poseidon will be like washing your mouth with acid should you decide to play it. The game fails to generate any interesting gameplay with its shallow team dynamic and adds little else to keep players interested. At its core, Winback 2 is a simplistic third person action game with rudimentary duck and cover elements. Its offline multiplayer mode does nothing to help its otherwise lackluster story, characters, voice acting, enemy A.I., and graphics. Expect to spend an hour or less with this one before growing bored. Pick up Winback 2 only if you're a glutton for mediocrity.
(Apr 26, 2006)
And yet… there's a strange sense of… Well, it isn't fun exactly, but it's a slightly addictive charm that games like Puzzle Bobble exude that forces you to reassemble your controller and try that damn stage one more time… until you fail again due to circumstances beyond your control, and the rage returns.
Let's get the inevitable out of the way first: This isn't a clone of Metal Gear Solid. This isn't even a mutated-claw-handed-lump-of-skin-and-fleshy-sinew-on-a-scientist's-gurney-pleading-for-a-quick-death clone-gone-wrong of Metal Gear Solid. Instead, think Pac-Man. Winback 2 is essentially the closest we've come to a three-dimensional maze hunt, complete with action elements that attempt to distract you from an overly simplified gameplay structure. This may have worked at the tail end of the Nintendo 64's lifespan, but at the tail end of this console cycle it just doesn't cut it.
Despite having oodles of potential, Winback 2: Project Poseidon falls flat at every turn. The multiple route idea is great – the execution uninspired, with miniscule levels, a lack of ideas to utilize the system and a non-existent multiplayer co-op mode. The lack of ideas is further accentuated by overly repetitive levels and generic storyline. The control system is still reasonable even after a few years since the first Winback – but lacks the necessary polish to successfully bring it in to 2006. Then there are the countless logic flaws (same health bar for two people, ridiculously finite ammo, etc). Are these problems due to laziness? Or is it because of the budget price point? Either way, Winback 2 should have been a lot better than it actually is.
In fact, just skip the whole thing. It has a few fun moments, but for the most part Winback 2 is an utterly unremarkable game, except perhaps in that despite all the gunplay, it's completely bloodless. It could have been a pretty passable budget title, but it isn't. This late in the PS2's life there are so many great price-slashed games floating around that it's really hard to justify blowing fifty dollars on something that's just okay.