The game is envisioned as an allegory through these two characters. They meet in a bizarre park each day, but when night falls and they return the next day, the park becomes more complicated to navigate, much to their frustration. The different chapters represent the solutions they search for this. In one, they become so upset at the thought of never seeing each other again, that they cry, causing all levels in that chapter to be played underwater. In another one they decide to draw maps for each other, but somehow that makes it even harder to navigate. Eventually they will search a way to thwart the night that forces the separation and stay together forever. The real story behind the allegory is revealed by collecting memories. They fill up a device and gradually the real characters Ilona Zevon and Milton Foley, and their story, are revealed. A second plot is developed through the character Sebastian, as a fable of a fox, a huntsman and his fiancé. The three parts of the story each have a different graphical style.
Levels also include other Safkas. When every Safka of a specific colour is rescued in a single chapter, a bonus puzzle is unlocked and this leads to the revelation of the second plot. Chapters are divided into a path of puzzles. By completing a puzzle the connected levels are unlocked until the entire chapter has been completed. The characters can also collect pictures and records, which are stored in a separate gallery. The game supports cooperative multiplayer where two players each control a character. The game is then played in turns, but the passive player can point out important parts of the level or draw attention to objects. This is achieved through two little helpers: oli and moli.
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