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|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.3|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.3|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||2.0|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.5|
|Overall MobyScore (3 votes)||3.5|
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While not perfect--in fact, Talonsoft has already posted a couple of patches on their Web site (www.talonsoft.com)--12 O'Clock High: Bombing the Reich is a well-thought-out, involving gameplay experience. Not for the strategically faint-hearted (if you get confused by the number of units in Warcraft II, drop this here game like a hot potato), it's worth the time and effort to play this one well. As a matter of fact, I'm about to pop the CD back in and launch another mission against a certain, surprisingly resilient factory in Fetsung Europa.
Adrenaline Vault, The (AVault)
12 O’clock High has so much to offer, it is a pity that it falls short in too many other areas besides gameplay to give it a higher score. But those willing to look past its failings–chiefly nondescript graphics and a labor-intensive interface–will find a title that rewards players with incredible replayability and a depth rivalled by few other wargames on the market. 12 O’Clock High will be an oft-played fixture on my hard drive for months to come.
Trotz aller Langatmigkeit in teilweise Hunderten von Zügen langen Kampagnen hat Twelve o‘clock high seinen eigenen Reiz, den vor allem altgediente Rundenstrategen zu schätzen wissen werden.
Gary Grigsby is a designer well known to computer wargamers. His contributions to the genre include classics like War in Russia, U.S.A.A.F., and Pacific War. Earlier this year, TalonSoft released Grigsby's Battle of Britain, which can best be described as a dry run for its follow-up 12 O'Clock High, a monstrous simulation of the entire air war over Europe from 1943-45. Not a flight simulation, 12 O'Clock High is a strategy game in which you fight for control of the European skies one day at a time. While the concept has tremendous appeal, the execution unfortunately ends up falling short of being a truly good game.
Computer Gaming World (CGW)
This game is not for the casual gamer. It’s not hard to learn the mechanics, but there are a lot of details, and watching raids may be boring for the Allies. The graphics are serviceable — but pixelated and uninspiring. Yet, students of air warfare and fans of BATTLE OF BRITAIN will find it very rewarding.
PC Player (Germany)
Abgesehen von der Sahara-trockenen Präsentation, mitsamt unspektakulär gemachter Zielauswahl, fehlt dem Ganzen einfach die Dynamik. Wie in der Realität planen Sie als Buchhalter des Todes umständlich die Angriffe auf Stadt und Land, um dann hilflos anzusehen, wie Ihre Bomber von der fiesen deutschen Flugabwehr zerlegt werden. Strategen die sich für den Luftkrieg interessieren, können diesem Titel nicht ausweichen.
Computer Games Magazine
Ultimately, 12 O'Clock High suffers from its combination of "black box" game mechanics and a horrible interface. Because most of the inner machinations of the game aren't disclosed, you lack the tools to truly develop a strategy. When you don't know the rules, you can't develop strategy—reducing you to pushing pieces around a map. With the horrible interface that was inexcusably held over from Battle of Britain, even pushing pieces isn't very fun.
Talonsoft präsentiert den Nachfolger zum verqueren Battle of Britain. In Echtzeit beordern Sie auf einer wirren Landkarte des Zweiten Weltkriegs Luftangriffe gegen Nazi-Deutschland, oder fangen sie ab. Krümelstrategie pur!