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Description1701 A.D. is part three of the ANNO / A.D. series and combines the most successful aspects of 1602 and 1503. In this strategy game, you have to build up your own settlement and fight against pirates and other competitors. The AI players have an own profile and act very differently, from war declarations over trade agreements to alliance pacts.
The main challenge of 1701 is to build up a settlement from simple pioneers up to aristocrats. You need to construct and manage a blossoming economy and supply your inhabitants with special buildings and goods. Pioneers need almost nothing and aristocrats want access to all the available goods, slowly introducing the learning curve.
The player has the choice of different game types: Tutorial, Scenarios (10), Continuous Play (main part of 1701), the Playground (a place where the player can build all that he likes without paying any costs or check out the needs) and Multiplayer (up to 4 players).
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Historical inaccuraciesThe plot involves the "New World" and historically that refers to the Americas, and seeing the specific geography detail, actually refers to the Carribean. Though oddly enough, despite meeting the Chinese and the Indians there in the 1700s, you also see gorillas, elephants and zebra's among others, which are native animals only in Africa and Asia.
SalesAccording to the German magazine PC Powerplay (issue 02/2007), which refers to Mediacontrol, 1701 A.D. was the best-selling game in 2006 (Germany).
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Jens Schneider (102) added 1701 A.D. (Windows) on Nov 28, 2006
Ralf Brauchle, Torben Fugger, Tobias Hummrich, Martin Mais, Marcus Pukropski, Christian Rösch, Joachim Schaub, Jörg TreschauAdditional Game Programming: