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In 25 to Life you get a taste of an intriguing story line from three different perspectives. A criminal, a cop, and a gang member who just wants to get the hell out from under a life of crime. You can play from a first- or third-person perspective depending on your preference, and both play equally well. The game is littered with profanity and violence, but what would you expect from a gang type of game? This game is solely directed towards a mature audience and that is the only gamers I can honestly recommend this to. The game is very graphic with blood enabled, but that’s what makes this game even more realistic. There are some great cutscenes when your character dies played in slow motion that end up with your man laying in a pool of blood spilling over the concrete. Graphic yes, something you would find in any R rated gang movie? Most definitely. Some may say it might be pushing the envelope a bit, but it really did enhance the game.
All in all, the game is fun, and being able to play for both teams, so to speak, has actually gained a lot of appeal now that 25 to Life has made it possible to play as either a good guy or bad guy in equally satisfying ways. It may not be an earth-shattering new release, but is still worthwhile regardless.
On the upside, 25 to Life does one very interesting thing with the single-player mode that I hope other games mimic. While each of the game's missions have the requisite objectives there are a number of secondary objectives that you can try to accomplish. While this, in and of itself, is nothing new, 25 to Life uses these secondary goals as a means for unlocking various bling that you can use to trick out your online character. In the grand scheme of things it won't change the gaming industry but this reward system is a way to state your level of accomplishment for everyone else to see it.
Throughout the early and mid '90s, there was a boom in movies that took place in "the hood." This urban-themed movie trend really kicked off due to the success of John Singleton's Boyz n the Hood. After that, the "me too" phenomenon kicked in, and there was suddenly a glut of gangsta movies--the quality of each steadily declining the further in you got. The same phenomenon is happening with games. While games like Grand Theft Auto: San Andreas stand out as Boyz n the Hood or Juice equivalents, we're also getting our video game equivalents of junk like Tales From the Hood or (shudder) Phat Beach. 25 to Life is the latest in line, and this third-person shooter is, in a word, dumb.
25 To Life is a very generic game from many standpoints. The single player missions are very single minded with no plot other than mowing down the other guys. The game doesn't even penalize you for hitting people on your side. You can literally mow down everything to finish the level. The games graphics and sound are also generic and with the errors of joining multiplayer games this is one game that could be avoided. The rap songs might add something to the gameplay if you’re into rap but is on boom boxes and doesn't play evenly throughout the levels. This game probably had promise but turned out to be your standard first person shooter with the addition of some popular rap music thrown in.
25 To Life is technically not a quick-cash in game riding the coattails of GTA: San Andreas because of all its delays, but the ugly graphics, boring gameplay, and an uninspired story certainly make it look like one. Despite a decent online offering, it’s not enough to save one sorry game. Avoid this game like the plague.
"25 to Life" é mais um jogo que tenta se aproveitar da polêmica para vender umas cópias a mais. Seria outro "anônimo" se os conservadores americanos não tivessem feito publicidade grátis. Com sistema e gráfico simples demais, um modo de campanha monótono e um multiplayer que peca pelo controle, o game não tem calibre para concorrer num gênero tão barra-pesada quanto esse.
I’m surprised to see Eidos stick their name on this game. There areplenty of other names stuck in the game on billboards and sodamachines. Crunk and VitaminWater were in no short display in the game. I managed to finish this game in less than three hours. Yes, threehours. I definitely will not be revisiting this game. Not even in themultiplayer mode which I foresee getting little use. With sub par audio, graphics, storyline and a plethora of gangstertalk, this is one game that should have never been released. I canguarantee you that in no way shape or form is this game worth any ofyour time or money.
25 to Life is an urban action third person shooter that has a story-driven single-player mode and a team-based multiplayer mode. The single-player portion is mission-based and has a storyline where you play in turns as a good cop, bad cop, and gangster. You start you out in the role of Freeze, a gangster who's trying to get out of the game and escape with his wife and son. You'll also play as a cop surrounded by dirty cops and as a gang leader who gets banished to Mexico only to end up taking over the organized-crime scene there by force. Each of these playable characters has a unique background, but in one way or another, they remain connected to the main storyline. The story is all over the place, and since the playable characters are to a certain extent connected, you're never really sure if you're playing as a good guy or a bad guy.
For anyone looking for a definitive cops vs. robbers action game, this isn't it. In fact, it's not even close, though that applies mostly to the single player campaign. Like Beat Down: Fists of Vengeance and Crime Life: Gang Wars, 25 to Life is another gritty, gory title with plenty of foul language and pointless killing. In it, you'll play as three different characters: the gangster Shaun Calderon, Detective Lester Williams and Andre Freeze Francis. The game starts out following Freeze as he comes to the decision that he no longer wants to be involved with the criminal world. As soon as he tries to leave, though, he's pulled right back in as his family is kidnapped and he's forced to fight to escape the life he strives to put behind him.
Is there no end to Eidos' (and now SCi's) woes? They are obviously forcing things by dishing out poor titles such as 25 to Life. The game can be described as a lousy rip off of San Andreas or a pretty bad imitation of Max Payne. I assume that one glance at the game's screenshots is sufficient evidence that 25 to Life doesn't live up to either of the aforementioned franchises. The bottom line is that it doesn't come even close to the open-ended gameplay of GTA and the overall quality of Max Payne. Drawing any further comparison with these two well-known titles would be a waste of time. In fact, the entire game is a waste of time and money. Therefore, my honest advice is that if you happen to have 30 bucks lying around, don't waste them on this. Save your money for a more decent game.
Nach 25 to Life kann ich alle Gegner von PC- und Videospielen verstehen. So etwas sinnlos verrohendes gehört nicht in die Häne von Kindern und Jugendlichen - aber an genau die richten sich Ghetto-Marketing und -Soundtrack. Dummerweiser blieb vor lauter Lizenzzahlungen an die Plattenlabels wohl kein Geld mehr für das eigentliche Spiel übrig. Erwachsene greifen besser zur GTA-Serie. Zum Glück ist Eidos so schlau, diesen Murks nicht in Europa zu veröffentlichen.
1. A sentence of 25 to Life lasts only six to seven hours when played on medium difficulty.
2. Always carry one melee weapon, one handgun, and one heavy gun.
3. Cops and gang members pack over 50 weapons.
Computer Gaming World (CGW)
Seriously: To make a more lazily constructed product, you’d have to be in a coma. The concept of collision detection barely exists, as you can’t hit enemies standing behind cars, even if their heads are clear and they’re able to hit you. The throwing physics aren’t any better—you end up immolating yourself with Molotov cocktails every time you stupidly try to throw one at someone hiding behind.. .oh, let’s say thin air. How lazy is 25 to Life? The final fight finds you squaring off against your old boss—and five copies of some guy in a hat. Then again, in a game where your characters inexplicably have an enemy-revealing radar display and where only certain pieces of pottery break when hit with a rocket launcher, what do you expect? Ditto the obligatory and utterly needless multiplayer. 25 to Life sets the gaming bar about as low as it can go. Then trips over it.
Do I really need to give you a final verdict? 25 to Life had bad controls, graphics and AI. The only thing that is saving this game is the multiplayer gameplay and even that is a question sometimes. The levels are linear throughout the game; kill people, next level, kill people, next level, you get my point. If you can make it through the first two levels just turn the game off, you have seen everything it has to offer. There is no reason to buy this game. Doing this review I think I would have liked to do 25 to Life instead.
It’s not often a game like 25 to Life comes along. A game so lame and insulting that it makes you want to reformat your hard drive after uninstalling it, just to get the stench off the platters. Crap shooters have been around since the birth of PC gaming, but blatant rip-off titles like this GTA-wannabe deserve to be shunned, renounced, and burned in a fiery pit for the abomination they are.
I can really relate to 25 to life, perhaps more so than with any other game. Not because my cushy suburban life matches up all that well with that of a murderous drug-dealing gangbanger, but because I have Tourette's syndrome--and thus, the game's relentless torrent of profanity feels eerily like I'm talking to myself. Therefore, I'm probably a lot less inclined to take offense when, upon launching the game, it tells me to, hmm.how to say this."Engage in carnal relations with yourself, my dusky friend, for you are an intestinally based conundrum as quick to display excessive affection for your blessed mother as you are to gargle a rooster. Kindly remove your maw from my reproductive organ and, oh yes--f*** you. Dear sir."
||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (5 votes)
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