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A Force More Powerful: The Game of Nonviolent Strategy (Windows)

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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

Advertising Blurbs

www.afmpgame.com:
    A Force More Powerful is the only game about nonviolent struggle available today. AFMP puts the player directly into the role of planner for a nonviolent movement seeking social change-a role that is challenging, demanding, and sometimes even dangerous. For Windows platform only.

    AFMP is primarily a game of strategy, emphasizing abstract ideas and planning rather than reflexes, coordination or quick thinking. Its realism does not depend on resource-hungry real-time animation, but on the accuracy of its underlying political models.

    Designed for those with no previous gaming experience and only basic computer skills, the game emphasizes substance over the flashy action common to many popular games. A sophisticated visual interface includes 3D views and animation, but the game is compatible with hardware commonly available in the developing world.

    Game play is governed by detailed interactive models-of strategic and political factors, ethnicity, religion, literacy, material well-being, media and communications, resource availability, economic factors, the role of external assistance, and many other variables. Tactics include such basics as training, fund-raising and organizing, as well as leafletting, protests, strikes, mass action, civil disobedience and noncooperation. Many game-play decisions involve selecting which characters and groups should take part in the strategy, and weighing the benefits of such actions relative to their costs.

    Game play involves the player's side (the movement) and an opponent (the regime). The regime is created by the designer of each scenario, and controlled by the game's artificial intelligence (AI). The player takes charge of the movement's material and human resources, assesses the strengths and vulnerabilities of the adversary as well as those of the movement, then chooses goals, strategies and tactics.

    Groups are the game's basic political units, representing the interests and agendas common to every complex struggle. Recruiting characters and building alliances is a principal game activity, involving labor, business, government, agricultural, academic and professional, media, religious and military categories.

    Scenarios involve these characters, groups and alliances, which interact with and against each other, depending on the player's decisions, the particular circumstances of the scenario, and the actions of the regime.

    Playing one or more of the packaged scenarios, users will learn strategic planning, formulation of goals (such as compelling free elections or the resignation of a dictator), and the choice of tactics (such as strikes, protests or boycotts).

    Each scenario is played within a physical environment which affects the conflict. A national map shows regions, cities, mining, industrial and farming areas, rivers, mountains, ports, and the transportation network. Within regions, zoomed-in city views are detailed down to neighborhoods and buildings. However, a scenario may take place entirely within a single city or region.

    AFMP includes a powerful suite of tools with which users can re-create real-life political struggles, or create their own from scratch. It is an unprecedented way for users to learn about the principles of strategic nonviolent struggle, by making the decisions themselves.

    Contributed by Patrick Bregger (107486) on Jun 01, 2010.

Official website (aforcemorepowerful.org):

    A FORCE MORE POWERFUL
    The Game of NONVIOLENT Strategy

    Can a computer game help people learn how to defeat dictators, military occupiers, and corrupt rulers–not with laser rays and AK47s–but with a non-military strategy and nonviolent weapons?

    Such a game is now available: A Force More Powerful – the Game of Nonviolent Strategy is the first and only interactive teaching tool in the field of nonviolent conflict. Developed by The International Center on Nonviolent Conflict (ICNC), media firm York Zimmerman Inc. and game designers at BreakAway Ltd., the game is built on nonviolent strategies and tactics used successfully in conflicts around the world.

    Featuring ten scenarios inspired by history, A Force More Powerful simulates nonviolent struggles to win freedom and secure human rights against dictators, occupiers, colonizers, and corrupt regimes, as well as campaigns for political and human rights for minorities and women. The game models real-world experience, allowing players to devise strategies, apply tactics and see the results.

    Nonviolent conflict is a way for ordinary people to fight for their rights using disruptive actions such as strikes, boycotts and mass protests. As people are mobilized to take action and withdraw their cooperation from the oppressor, the balance of power is shifted democratically to the people. And it works: in the last 33 years, nonviolent civic resistance has played a critical role in 50 of 67 transitions from authoritarianism.

    The ICNC and York Zimmerman Inc. recognized the demand for an interactive teaching device when they saw the overwhelming response to their recent television documentaries, A Force More Powerful and Bringing Down a Dictator - films that tell stories of historical successes achieved by nonviolent action. Quickly embraced by activists, scholars and individuals throughout the world, the films revealed an unmet need for new educational materials in this field.

    About the Game
    • Audience - AFMP is designed for people who want to use nonviolent action in their own struggles for rights and freedom. The game will also serve as a valuable simulation model for academic studies of nonviolent resistance, as well as an educational tool for civil society groups and anyone who wants to learn more about the power and strategic use of nonviolent action.

    • Game Play - AFMP is a single-player, turn-based game in which the player takes on the role of chief strategist in a nonviolent movement against the opponent in one of ten pre-packaged scenarios. As the player takes charge of the movement's materials and human resources, recruits new members and builds alliances, the player also learns the value of strategic planning, and the careful formulation of goals and tactics. The adversary is controlled by the game's artificial intelligence.
    Complex models of social interaction make up the game engine, incorporating political and economic factors, ethnicity, religion, media and communications, and resource availability, among others. A special game feature allows users to create custom scenarios, using the specific details of their own situations.

    The PC-based game is designed for those with no previous gaming experience and only basic computer skills, and is compatible with hardware commonly available in the developing world. While it was created for adults, it is appropriate for players age 14 and up. AFMP will initially be released in English, with other language versions to follow.

    Contributed by Jeanne (75624) on Aug 04, 2006.