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A Tale In The Desert is a very impressive work. The interface is top quality, the theme and style are consistent and the player base is large enough to be self sustaining. It's also bizarrely addictive - I wouldn't have thought collecting and processing materials in this fashion would hold anyone's attention, but it actually does. Everything is a step towards something else, and it's hard to resist taking that next step. All it really lacks is a guide for players fresh out of the tutorials, and that's something the community could easily accomplish.
In truth, I have only glimpsed a fraction of the potential that A Tale offers. You can’t begin to experience the complexities of this game or reap its full benefit during a review period. If I had more free time right now, I would embrace A Tale with all of my gaming heart and dive deep into Egypt. I would build great temples, solve the riddles of the Sphinx, and come to know the landscape like my own neighborhood. I would join a guild and develop that sense of community that is often lacking in my own world of busy schedules and urban sprawl. I would strongly encourage any who have the time and inclination to give A Tale a try, as it is a wonderful departure from the traditional MMORPGs and offers a host of possibilities for the adventurer.
This game is incredibly ambitious and delivers more than I expected. There are so many different things to do and so many different ways to play the game that I can't imagine anyone getting bored. The graphics and the sound effects are slightly lacking but the rest of the package more than makes up for it. It is a game where you use your brain and have fun. You truly work as a team to unlock the great mysteries of technology.
The developers are constantly available to the players, and through the law-system in the game you can suggest laws, which are essentially suggestions for the developers. There are many great suggestions that are awaiting implementation, so it’s obvious that this game isn’t perfect, but the idea of being able to leave a mark in the game-world, being able to help the entire “society” by donating resources, being able to have serious politics with guilds, and even being able to watch and suggest changes to the game sounds great to me. A Tale in the Desert has a new kind of depth that I like a lot, so I fear for my social life. It is a fact that not everyone will like this game as much as I have. This game requires patience, and a player that’s willing to do a simple task for several hours, just to build something you need.
A Tale in the Desert certainly won't appeal to everyone. It is about long-term goals, and the short-term rewards aren't better weapons and armor, but rather better tools and crops. It doesn't look very good, and the simple graphics may turn off players with a desire for exciting landscapes. Further, there is really no sound to speak of, except for the footsteps of your character as he or she runs about. But it's so ambitious and offers so many interesting tasks for those who can enjoy its unique elements, that those who get past its aesthetic shortcomings will likely find themselves addicted to harvesting flax and making charcoal. The designers themselves have stated that A Tale in the Desert is about creating a society, and watching the experiment in action is almost as enjoyable as taking part.
By now you’re probably thinking that I’m a deluded fool who has no clue of what a real MMORPG needs to be good. “No Combat?! Get outta here!” – That’s a sentence I’ve heard from several persons before trying this game. This is a game that needs to be played before you can judge it. It’s a lot catchier than you’d suspect.
Die Faszination von Kemet
besteht vor allem darin,
neue Fähigkeiten in aller
Ruhe anzuwenden: Wenn
das erste selbst gebaute
Haus steht oder die eigenen Schafe Nachwuchs
bekommen, freut man sich einfach über
die Ergebnisse stundenlanger Bemühungen.
Das Sammeln der Rohstoffe dauert mir aber
etwas zu lange. Wer beim Lösen der Geduldsrätsel
Spaß hatte und in PC-Spielen
eher Entspannung als Aufregung sucht, sollte
Computer Gaming World (CGW)
While I found the game a refreshing diversion from the usual slash-and-loot online fare I’ve become a little worn out on after years of play, I did find the heavy focus on interaction with other players to be too much of a good thing. Having a closely knit community is an asset to any online game, but sometimes, you just want to do your own thing and be left alone for a few hours. A Tale in the Desert will cost you a monthly access fee but offers a 24-hour test drive, which is not long enough to acquire a taste for it. If you give it enough time, it could grow on you.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (2 votes)
There are no reviews for this game.