|write a review of this game|
read more reviews by Kristoff Jean-Paul
read more reviews for this game
SummaryMan, I'm not even gonna MENTION Xcom...
The GoodWhat can I say? This game is certainly a mixed bag. For one thing, there's a lot of action that really doesn't ever let up. You certainly become attached to your characters as the game progresses. The game tries its best to be atmospheric (although I think turn based would be creepier) and some of the monsters are downright chilling. You can get into tight spots that are actually pressing. And...what else? Perhaps good fanfic fodder.
The BadOh god, where to START? The overall game looks like it was made on a weekend to fill in time between blockbuster games. The balancing is AWFUL. At any given time there is one weapon to use. The M60E3, the Minigun, when you have these, that should reasonably be all that you're using. There is no balance whatsoever. Not to mention the 'superpowered' Nemesis Project soldiers are positively useless. Detonate can lay explosives? Big deal, its faster just to shoot the monsters. Pyro can zap bad guys with her mind? Hah, it only effects one enemy, and the ones that rely on quality rather than quantity won't be killed by it anyway. About the only useful one is the woman that can soak up a lot of damage. The 'pathetic' normal soldiers are the real heroes, that ones that have skills with particular weapons types. Some of the enemies attack hand to hand, and they move SO SO BLOODY SLOW they'll only hit you if you're seriously effin around. Not to mention the AI - Absolute Idiocy. The computer basically controls its units as such. 1. Close to firing range. 2. Fire. 3. Repeat as necessary. I am not joking. And some of the weapons, well, I have no idea why they were even included, they're so useless. Did I mention the poor balance?