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SummarySome great ideas, realized very very poorly - not even counting going "realtime"
The GoodIn plot, theme, and look, it could have been a great answer to XCOM, especially to XCOM: Apocalypse. The look and feel of the art was great. Some of the mission ideas were nifty - including ordering supplies from higher authority resulting in a mission to occupy the drop zone and pick up the package.
The BadToo many of the features were implemented poorly. They wanted to have "unexpected" adventures when your team ran into trouble on the way to a planned mission - but they only had one plot and one map, which you got really sick of playing really fast. Huge quantities of stupid enemies and a high play speed are a dreadful substitute for tactical depth. The unique characters' powers are mostly useless. Too many things are not explained in the manual, so you can find that you've painted yourself into a corner after 20-30 hours of play and have to start over. Weapons come in only two kinds: boring/wimpy and powerful; the only balance to the powerful weapons is the undocumented fact that higher HQ will run out of ammo for them. The soundtrack tried to be edgy and heavy-metal but just came out as nerve-grating noise.