Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Sound Source has hitherto published only "edutainment" products, and its first venture into the grown-up gaming market is a mighty curious thing. My first impression, upon viewing the 2D pixelated graphics (about on par, I’d say, with Castle Wolfenstein) and struggling with the keyboard-only interface, is that this game’s been lying around ever since James Cameron’s underwater epic came out in 1989, and only now has found a publisher (the prominent display of Cameron’s name on a box-sticker might lead a cynic to conclude that Sound Source is trying to cash in on a musty old game with a tenuous link to Titanic).
There seems to be interest in the gaming community about trying to make crossover games--games that will appeal to the different genre players. The Abyss is one such effort. The Abyss is trying to appeal to the shooter crowd as well as to the adventurers. (The promotional material mentions an aim at the role-players, but the role-playing element is so insignificant as to be nonexistent.) The challenge to make a crossover game is very difficult, but I think Sound Source has a solid contender here.
Those who love undersea adventure and remember the movie with great fondness (like me) will find that this game is a pale imitation not just in its technological backwardness but equally in its absence of riveting excitement, mystery, and suspense.
Was im Film noch spannend war, ist als 3D-Actionadventure aus der Ego-Perspektive aber ein zähes Spiel mit rund 50 einfallslosen Rätseln um verschlossene Türen und zu aktivierende Reaktoren. Dazu kommen strohdumme Gegner. Doch auch optisch sauft das Programm voll ab: Die vier Grafikwelten sehen allesamt krümelig und öde aus. Okay, der Sound läßt sich hören, das Render-Intro und die Zwischensequenzen sind ebenfalls ganz solide. Aber seit wann würde das genügen, um einen Gegenwert von knapp hundert Märkern zu
Do not get this game. I repeat DO NOT GET THIS GAME. It is total junk. If you want to see something like this, spend the four bucks and go rent the movie and pretend that it's interactive. You'll get more for your money.