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The Abyss: Incident at Europa (Windows)

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2.5
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Trivia

Development

The game engine for this game started out being the Atlantis engine developed by Digital Dialect, which was little more than a spiffy Doom-alike engine. However, re-direction by management to change it into an adventure game (rather than action) to run on a slower 486-66Mhz system caused the developers to change gears.

Then FastGraph technology, by Ted Gruber Software, was used for the majority of the development, but that, too, changed when a new group of programmers joined the team.

According to lead programmer, Gene Turnbow, "Naturally, after that everything more or less broke, and it shipped in a somewhat broken state."

Contributed by Jeanne (75620) on May 19, 2002. [revised by : Patrick Bregger (112077)]. -- edit trivia