The Abyss: Incident at Europa Trivia (Windows)
DevelopmentThe game engine for this game started out being the Atlantis engine developed by Digital Dialect, which was little more than a spiffy Doom-alike engine. However, re-direction by management to change it into an adventure game (rather than action) to run on a slower 486-66Mhz system caused the developers to change gears.
Then FastGraph technology, by Ted Gruber Software, was used for the majority of the development, but that, too, changed when a new group of programmers joined the team.
According to lead programmer, Gene Turnbow, "Naturally, after that everything more or less broke, and it shipped in a somewhat broken state."