Computer Gaming World (CGW)
Calling something a clone is usually a way of dismissing it, which
is what many people will
doubtlessly do when they observe—correctly, mind you—that Atari’s Act of War is a Command & Conquer: Generals clone. The influence is obvious in the game’s scale, the superweapons, the rigid rock-paper-scissors unit interplay, the streamlined economics, the way tiny infantry are mashed under vehicles, and even the “don’t you worry about the details” interface.
But then there’s the question of what do you call a clone when it’s actually better than its inspiration? This is what’s happened with Act of War. Although it’s lacking Generals’ playful sensibility and imagination (the three sides are basically the United States, the United States, and the non-United States), it’s got a much better handle on what it takes to make a good real-time strategy game.