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SummaryA Good Simcity clone with poor execution
The GoodAfterlife (1996) clearly demonstrates a tremendous amount of good-old- fashion LucasArts creativity, passion and talent that has generally worked well for them. On paper, the opportunity to control the daily workings of Heaven and Hell, through the creation of various rewards and punishments sounds like a fun simulation. In practice, the game does feature some impressive graphics, music and sound effects and a witty sense of humor.
The BadThe fundamental flaw in the game lies in the execution. Their are simply too many, highly complicated, real time things (i.e. virtues, vices, infrastructure, etc.) that you have to constantly watch out for and develop in both heaven and hell or else its game over. Making the execution worse, the game's instruction manual failed to offer an in-depth explanation of the controls, mechanics and rules. This forced the player to go through a frustrating period of trial and error or buy an official LucasArts strategy guide. While the graphics are good most of the time, close-ups of objects look terrible.