80
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

TURN-BASED, HEROIC-FANTASY STRATEGY-GAME.

It looks and feels like a more polished and sophisticated version of "Warlords 3", with a few touches of "Master of Magic" and "Heroes of Might and Magic 3" (HMM3).

Up to 12 fantasy-races can be put into play in a campaign or stand-alone scenario, from the Elves to the Undead. There is an extensive diplomatic matrix which structures the relationships between those races and their respective leaders (not found in HMM3). There are visually superb global-spells which can be cast on the strategic map, outside of tactical combat, punctuated by weird sound-effects (more extensive than HMM3).

Creatures can move around without being led by a hero, so the map eventually crawls with all sorts of strange beings (not found in HMM3). Neutral forces are not always static, as in HMM3: most of them move around and sometimes attack the 12 races. The last two types of factors make this game much more complex and dynamic than HMM3. On the other hand, the interior design and appearance of the castles are much more simplistic and ugly than those found in HMM3. And also, the full tactical-combat display is much less beautiful, especially during the siege of a city. As a compensation, the automatic tactical-combat mode shows a somewhat detailed overview of the combat simulation: it is a worthwhile substitute for impatient gamers, especially in multiplayer encounters.

Multiplayer modes available are: Internet (TCP/IP), Internet (via Heat.net), LAN (IPX), play by e-mail, hot-seat (2 to 12 humans on the same machine).

Pre-game customization allows the following choices: 5 levels of AI skill (with the 1.2 patch), 5 AI personalities (from very violent to defensive), "classic" turn-based moves or simultaneous turns, incarnation of the player as the main hero (if he dies, it's game over for that side), selection of the main hero's name, face, and bonus sword-and-sorcery attributes, etc.

There are much less maps included than in HMM3, but a great map editor allows the gamer to create new maps, which can have up to 3 geological levels (one or two can be placed undergound, with a much more realistically cramped and dark tunnel-design).

As in HMM3 and "Master of Magic", heroes are very important. They reach new levels of skill and power with experience and can be equipped with artifacts. But they do have limitations that usually do not allow a solitary hero to overrun a city-garrison all by himself.

Alternate Titles

  • "奇迹时代" -- Chinese spelling (simplified)
  • "World of Wonders" -- Working title
  • "AoW" -- Common abbreviation

Part of the Following Group


Merchant Title Platform Price  
Amazon
Age of Wonders Windows $3.44  
ebay.com
Age of Wonders    
Not an American user?

User Reviews

Heroes of Might & Magic meets Master of Magic - and doesn't quite live up to the names. Tomer Gabel Bronze Star Contributing Member (4466) 4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
Age of Wonders is a good concept for a game, but aside from some good elements, it is a bad implementation of those ideas. Droog (468) 3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars
Not only does it match HoMM and MoM, it surpasses them. atrahasis (128) 5 Stars5 Stars5 Stars5 Stars5 Stars
AoW sets the standard for future fantasy TBS-games. Grov Bronze Star Contributing Member (637) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
Warlords 3.9 meets Master of Magic - what could be better? Jean-Paul Cardinal (15) 4 Stars4 Stars4 Stars4 Stars4 Stars
This game reminds me of Master of Magic without the replay value. Jeff Watts (21) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars

The Press Says

Gameguru Mania Nov 14, 1999 5 out of 5 100
FileFactory Games / Gameworld Network May 04, 2002 94 out of 100 94
Eurogamer.net (UK) Nov 30, 1999 9 out of 10 90
Power Unlimited May, 2000 8.6 out of 10 86
Withingames May 20, 2001 4 out of 5 80
Game Captain Apr 04, 2000 80 out of 100 80
PC Games (Germany) Mar 07, 2001 80 out of 100 80
Strategy Gaming Online Dec 04, 1999 7.5 out of 10 75
Jeuxvideo.com Feb 04, 2000 14 out of 20 70
GameStar (Germany) Dec, 1999 70 out of 100 70

Forums

There are currently no topics for this game.


Trivia

Most people playing the game for the first time faces the same problem : How do you get units out off a boat? This is not covered in the (quite poor) manual, and the words "How do I get off the boat?" is probably the most posted and joked about in the AoW-forums.


This entry to the MobyGames database was contributed by Jean-Paul Cardinal (15) on Dec 29, 1999.
 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2010, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS