SummaryHeroes of Might & Magic meets Master of Magic - and doesn't quite live up to the names.
The GoodAge of Wonders can be said to be the best strategy game since the amazing Master of Magic. This is largely true, since the only noteworthy games since Master of Magic were Heroes of Might and Magic II and III. At first glance, Age of Wonders seems to be a perfect mix, combining Master of Magic's strategy with Heroes of Might & Magic's, along with a touch of Heroes of Might and Magic's battle system only vastly improved. However, I found Age of Wonders' gameplay to be somewhat... lacking. It certainly has its shares of good qualities though:
With all those excellent features, what can possibly go wrong with Age of Wonders?
The BadHard to explain. I don't like Age of Wonders for the same reason that I didn't like either Heroes of Might and Magic games. After playing Master of Magic (which is near-perfect in its own), I found that I cannot play other, newer games without having to compare them to Master of Magic.
The result? None of them are adequate. No game managed to captivate me the same way Master of Magic does, and not one seems nearly as addictive as Master of Magic is. Age of Wonders is too much like Heroes of Might and Magic for me to appreciate it.
Guess it's just a matter of taste.
The Bottom LineA technically magnificent game. I suppose most people (like my brother Miki) will find it one hell of a game, but I find it lacking in gameplay. Guess it's just me.