User review spotlight: Ultima IV: Quest of the Avatar (DOS)
Main title / main menu.
Choose your campaign
Scenario configuration screen
Character Creation (Campaign) - Enter name and portrait.
Another view of the map
Character Creation (Campaign) - Skill distribution.
Research book (reminds you of something?)
There are several types of battlegrounds
Exploring the caves under the pressure to find the exit on time.
A small step for me, but big for the halflings.
A dense forest equals time consuming movement.
Each unit comes not only with detailed statistics, but also a description.
Naval battles are modest due to one-ship-per-hex limit.
Briefing for campaign mission (for Cult of Storms side).
Various units ready to be recruited in a level 3 town. Note you can also order an expulsion and settle own race...
For a 1999 game it supports fairly high screen resolutions: here's 1600x1200.
Frostlings prefer colder climate. Note customizable interface - info windows are closed.
Most interface windows have built-in help descriptions.
Last patch fixes AI so that if you manage to destroy wall-breaching units, the enemy will have no choice but to lift the siege.
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