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In fact Episode 2, which is indicative of the majority of the future AGON episodes and will feature the first of 12 unique ancient games will be available for purchase in a few weeks. There are others who fear getting attached to the series and seeing it only partially completed over time. That is a valid point. But I figured at under 10.00 per episode, the value of the game was well worth that chance. Now that episode 2 is soon to release, the first ancient game will be introduced. This has value as a stand alone game both on your PC and online against others. So, there is internal replay value exclusive of the larger series mystery. And each episode has its own internal story that is resolved by successful completion of that episode. I suppose the bottom line for me was the attention to every detail that shown brightly in this first episode. Future episodes and the promise of an entire series this well crafted will be a joy to experience.
I must say this is quite an involving little game, especially for adventurers who like to browse through books and documents and pick out useful scribblings. I got to like Professor Hunt for his child-like enthusiasm, and he's a bit of a bumbler too. The game isn't too difficult but you do have to study some writings carefully and take notes of course. In fact it all fits together neatly, all the clues you need are right there if you know what you're looking for. It took me about 3 hours to complete this episode but I could have taken longer and done more reading had I not been writing this review.
The concept of serialized entertainment has been around since the introduction of moveable type. Novels and stories were serialized – broken down into parts – and sold out piecemeal month-by-month for years to hungry readers. But serialization really hit its stride in the movie theaters of the 30's and 40's, where Flash Gordon and Ming the Merciless would battle each other endlessly, each week ending with a cliffhanger that would keep you in a frenzy until the next episode. Now, someone in the game world has taken up the challenge to do the same: Private Moon Studios has unleashed AGON, a serialized game split into fourteen parts that will be released over the next two years—and I am already restless for Episode Two.
Private Moon Studios is a team of seven Hungarian developers who have done a remarkable job of building a very professional game. Agon is a far cut above what one might expect from such a small group. The environments are beautifully rendered, with an attention to detail. The voice-overs are professionally done, with original music and a host of ambient sounds. You can pan 360 degrees from all locations, while movement is limited to stepping between predefined points. The interface is easy to use with cursor changes to indicate when you can move, interact, view, etc.
Most people will probably look to download the games – since the boxed copy is only currently retailing in a select few European countries – and you can procure them at $9.80 each, which is a bargain. However, despite the low price, London Scene is not quite an offer you can’t refuse, largely thanks to a plot that isn't well laid-out and that will have you replaying sections just to understand. It’s a promising looking series, nonetheless.
Agon ist auf jeden Fall ein interessantes Projekt. Einige Rätsel sind etwas misslungen, andere wiederum sehr interessant. Mir persönlich war speziell die erste Episode etwas zu ruhig und die Geschichte wurde zu sehr durch Briefe und Bücher erzählt, atmosphärisch halte ich es aber für gelungen.
Despite the paper thin nature of the plot and ridiculous controls, I still found myself eager to check out the next episode. The puzzles were solid and there was just enough story to whet the appetite. Still, given how quickly many will be able to complete this game and how incredibly frustrating the controls are, AGON: The London Scene just isn't going to be for everyone.