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||How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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Game and Player
Only lacking are minor applications of polish to mechanics and depth of content. Language rules aren't as consistent as they should be, given the clever ambiguity of some words with multiple forms such as "relieved" (adjective or past-tense transitive verb) and "fit" (noun, adjective or verb) — at least a couple multifarious words don't qualify for a given level's rule, reducing the choice to a toss-up over which one to fly over. As for the latter concern, young students should be satisfied (and tested), but the trivia buff will miss increasingly difficult or esoteric subjects like, say, famous explorers, automobile models, or American presidents in the 19th century. In the works over at Blendo headquarters? Chung and crew are certainly not for want of vigor.
Children will enjoy Air Forte for a while, especially in small doses. As long as it’s not the only game in their library, this arcade title will manage to teach them what they need to know and help them remember it.