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Alexander (Windows)

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59
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100 point score based on reviews from various critics.
2.6
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Description

Alexander is an RTS based on the movie of the same same, and the real-life Alexander the Great. The game follows the same general path as the movie, and includes media straight from the film. Present in the game are Greek, Persian, Indian and Egyptian forces, with a campaign for each. The hybrid 2D/3D engine (2D units, 3D terrain - also used in Cossacks 2: Napoleonic Wars) allows for a very large number of troops on the field. This is used to good effect, as battles can easily contain hundreds of units. Finally, multiplayer and skirmish levels are available, and the soundtrack (of the game and the movie) is by the composer Vangelis.

The actual goals for each mission vary, but they all are of the "Destroy/Survive/Escort" variety. Still, the scale of the battles is interesting, as is the opportunity to replay some of the great battles of Alexander's rule.

Screenshots

Alexander Windows Your forces near the city of Chaeronea.
Alexander Windows A settlement being raided.
Alexander Windows First mission briefing.
Alexander Windows Alexander talking to his father after the battle.

Alternate Titles

  • "亚历山大" -- Chinese spelling (simplified)
  • "Александр" -- Russian spelling
  • "Alexandre" -- French title
  • "Aleksander" -- Polish title
  • "Alejandro Magno" -- Spanish title

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User Reviews

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The Press Says

JeuxVideoPC.com Dec 23, 2004 16 out of 20 80
PC Gameplay (Benelux) Jan, 2005 79 out of 100 79
Game Chronicles Jan 23, 2005 7.5 out of 10 75
IC-Games Feb 21, 2005 72 out of 100 72
Gameswelt Dec 05, 2004 71 out of 100 71
IGN Dec 02, 2004 7 out of 10 70
PC Games (Germany) Jan 30, 2005 68 out of 100 68
PC Gamer UK Jan, 2005 61 out of 100 61
UOL Jogos Jan 27, 2005 3 Stars3 Stars3 Stars3 Stars3 Stars 60
GameSpot Dec 06, 2004 5.2 out of 10 52

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Trivia

Awards

  • PC Powerplay (Germany)
    • Issue 01/2005 - Game With The Most Units Per Square Meter in 2004

Related Web Sites

qwertyuiop (32542) added Alexander (Windows) on May 14, 2006