||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (10 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
With exception of some handling problems with the organizer, the CD-changes and the two dead ends, I was trapped in, I have really enjoyed the game. Extremely exciting passages alternated with the painstaking detective work. An entangled story, a good dash of humor, many allusions (from Hitchcock's first film "Number 13" up to his last: "Family Plot") and surprising twists and turns are tasty ingredients for an extremely felicitous adventure game.
Das wahre Grauen sind jedoch die häufigen Abstürze des Programms. Nur wenn man ständig speichert, kann man dem vorbeugen. Hat man nun längere Zeit vergessen zu speichern und das Programm verabschiedet sich, dann muss man eine nervige Prozedur durchmachen. Damit ist aber nicht das neu Booten gemeint, was auch hin und wieder dabei ist, sondern Folgendes: Zunächst muss mit der Installations-CD gestartet werden, auf der nur die Introfilmchen drauf sind; nachdem man diese abgebrochen hat wird man aufgefordert, die Spiel-CD einzulegen; darauf hin muß man noch die ersten Szenen aus dem Spiel über sich ergehen lassen (inklusive einer Zwischensequenz), bis man dann endlich den letzten Spielstand laden kann. Was bleibt nun zusammenfassend zum Spiel zu sagen? Relativ solide Präsentation, gute Story und Atmosphäre und wenig anspruchsvolle Aufgaben können Hitchcockfans vielleicht noch gefallen, aber für Adventure Spieler gibt es sicherlich weitaus Besseres.
Bis auf die besondere Thematik ist Hitchcock - The Final Cut ein geradezu klassisches Adventure aus französischen Landen. Und so sind es auch die üblichen Probleme, die hier auftreten: Allen voran die ungenaue Steuerung und der schlecht getimte Kamerawechsel. Dass gerade die animierten Elemente und die Spannung des Spiels eher enttäuschen, ist mit Hinblick auf den Titel eigentlich schade. Denn wenn Altmeister Alfred Hitchcock schon von der Spielbox prangt, dann muss man dem auch gerecht werden. Nix wirklich Neues also: Arxel Tribe hat das Thema rund um Hitchcock`s großartige Werke zumindest teilweise verschenkt. Was hätte man daraus alles machen können...? Da The Final Cut aber derzeit das einzige Hitchcock-Adventure ist, müssen die Fans des schrulligen Filmemachers vorerst wohl damit vorlieb nehmen.
The Final Cut est donc un jeu qui trouvera son public auprès de tous les fans d'Hitchcock. Les amateurs d'enquête pourront aussi se laisser tenter et trouveront alors un bon titre, pas très difficile mais qui accuse quelques défauts par-ci par-là.
Wer sich gruseln möchte, ohne die komplexe Steuerung eines Action-Adventures zu beherrschen, hat kaum Alternativen zu The Final Cut. Mit einem ausgewachsenen Lucas-Arts-Adventure kann es natürlich nicht mithalten und Gabriel Knight 3 ist in jeder Hinsicht ausgereifter.
Das Spiel überrascht mit sehr schön gezeichneten Hintergründen, auf denen sich im bekannten Alone in the Dark-Stil die Figuren in 3D bewegen. Leider bietet The Final Cut nur ansatzweise eine packende Story, da man relativ schnell gelangweilt durch die Bildschirme läuft und nach einem passenden Hinweis sucht. Hier ist dann schon sehr gutes Detektivwissen gefragt! Für Fans des Meisters durchaus ein Kauftipp, der Rest sollte das Spiel vorher auf jeden Fall Probespielen!
All in all, this is an average adventure game meant for not too demanding adventure players. Using Hitchcock's name and work was a good marketing move, but, unfortunately the game quality doesn't live up to it.
Perhaps it was my mistake to assume that when the Hitchcock name is used on a game that game is going to be scary, or at best suspenseful. The Final Cut never once elevated me to that sense of fear or chills I got while playing other horror adventure games. Most of the time I felt like I was playing a puzzle game set in New England rather than a fantasy world like Myst. The dialog is poor, the story confusing, the controls awkward, and the puzzles, which constitute the meat of this meal, are trite and often annoying. Even diehard Hitchcock fans will have trouble appreciating this game, as the references to the classic filmmaker are few and seldom relevant.
No suspense, puzzles of little interest, poor dialog, a tortuous storyline, and awkward control is most of what this, the videogame tribute to the great Alfred Hitchcock, has to offer. Graphics, presentation, and locale familiarity are not enough to validate purchase. Only the most avid of adventurers would apply, and because they are the ones most repulsed by the game's comparatively simplistic puzzles, even they won't find comfort here.
PC Games (Germany)
Es müssen Fans gewesen sein, die sich The Final Cut ausgedacht haben. Das Spiel ist eine meist bemühte, manchmal gelungene Verneigung vor Alfred Hitchcock. In allen Ecken stecken Verweise auf Filme des Regisseurs, teilweise sogar skurril kombiniert. Hinter einer Küchentür steht man zum Beispiel vor einem schwarzen Vogel. Auf einer Tischplatte hockt der und starrt seinen toten Verwandten an, eine lecker zubereitete Wachtel. Man nähert sich.
Fans of adventure and puzzle games will certainly enjoy TFC, and the Hitchcock-obsessed will appreciate the game's many references to the master of psychological thrillers. A broad knowledge of Hitchcock's work will actually help players solve many of the game's puzzles. But newcomers to the genre should be wary until they're more experienced with the strategies particular to solving video game puzzles. Ultimately, the key to this game is patience. If you're not the calm type, you should just rent Rear Window, or Psycho, or The Birds. But if you're a patient gamer with a knack for thinking inside the game designers' box; if you love Hitchcock and are hungry for a way to put your Hitchcock trivia to use; and if you love a good mystery with plenty of corpses, go ahead and pick up TFC-it's sure to give you a few good evenings.
As a homage to Hitchcock's movies, this game may well be magnificent. I am not a devoted fan, but I have seen quite a few of them and recognised some locations and sets, and the nuances and feel were impressively Hitchcock. It is also dotted with subtle references to many films, and some of the sub-texts clearly tie in to particular movies. No doubt a fan would find many more. Whether it achieves all its goals I am not sure - as a member of the general public, the game did not speak to me of the meaning of his films. I had fun though, which ultimately is what a game is primarily about, but I did have to struggle with some annoying glitches, and a more than annoying dead end, and others have had to struggle harder than me.
Many years ago, the now-defunct Inscape released The Dark Eye, a similar game based on the works of Edgar Allan Poe. It didn't fare too well either, and it just goes to show that classic works don't necessarily make great games. It is notoriously difficult to create suspense in an adventure game. If you can't control the pacing, you get nothing but a bunch of illogical puzzles set to creepy music and cloudy skies. Fans of Hitchcock's work might enjoy the game simply for its "spot the reference" element, but the only suspense in The Final Cut is the fear that one of the numerous bugs will make it impossible to continue through the game's easy puzzles and nonsensical story.
PC Gamer UK
PC games based on films are rarely a good idea. Of course, there are a couple of exceptions, AvP being one, and, er, AvP2 being another. But in the main, attempting to force the plot, style, characters and ethos of a film into the confines of a game is a pointless task. But if truth be yelled, it actually takes nothing more than a lack of imagination and a bit of elbow grease to do so.
One of the key advertising points is that The Final Cut includes fifteen minutes of actual footage from Psycho, Frenzy, Torn Curtain, Saboteur, Topaz and Shadow of a Doubt. While these cutscenes are interesting, they only rarely have anything to do with the current point in the story where they occur. They're more effective as an advertising tool for Hitchcock films than as plot progression. In the end, you'll find the ten or so hours of gameplay a poor substitute for going to your local video store and renting a handful of Hitchcock DVDs.
Einige ärgerliche Schlampereien trüben den ansonsten ordentlichen Knobelspaß: Zum Starten des Programms brauchen Sie immer die erste der zwei CDs, zum Spielen ausschließlich die zweite. Videos, die Ihnen Tipps geben, sehen Sie nur ein einziges Mal. Und die ewig gleiche Musik zehrt schnell an den Nerven.
Adrenaline Vault, The (AVault)
For we Hitchcock aficionados, this release is a major disappointment. Admittedly it was a real uphill battle from the very start for a development team from another country to attempt to recreate the subtle nuances of the idiosyncratic style of a renowned dead director, but even considering that handicap things should have turned out better. Sure, there is a deep convoluted plotline and beautiful backdrops, but the deficiencies in interface, action sequences, and conversations are quite serious. Fans of Hitchcock may enjoy the references to their favorite movies, but they will not see traces of the genius who served unwittingly as the inspiration for this game. So if you really want a taste of Hitchcock's brilliance, you should probably just go out and rent or buy one of his video masterpieces instead.
This game could have been somewhat decent with just a bit of fine-tuning done on the story, graphics that are updated to the point of not being several years old, sound that is timed right, and a somewhat decent manual. As a result this title really isn't worth the $19.99 price tag that it is associated with now and, as a result, is not something that I recommend. Then again, once this game drops down somewhere near $9.99 it just may be worthwhile to grab a hold of for a really quick run-through if this genre is your type of thing. Otherwise? May as well leave it in the bin.
Why this game is being presented by Alfred Hitchcock is beyond me. Everything that he stands for (like, having good movies) is not seen here (like, being a atrocious game). The camera work (and the rest of the game) is buggy, non-sensical, and just a pain to play through. The mix of 2D background with 3D characters does not work here (and anywhere else for that matter). And most of all, the game just isn't fun. I'd be rolling over in my grave if I were the master of suspense, as the only suspense in this game is how fast you can return it to your local software store.
Computer Gaming World (CGW)
Some years ago, there was a game based on Plan 9 From Outer Space that had a lot of the same weaknesses as The Final Cut, but there you accepted the shoddiness and incoherence as part of the joke. Is it asking too much to hold a game that invokes the name of Alfred Hitchcock to a higher standard than one celebrating the work of Ed Wood?
A short, stout man in full scuba gear sits perched on the edge of a diving board, dangling above a shark tank and says, “We’ll be back next week with another story of the bizarre and the mysterious. Till then…good night.” As a director, a screenwriter and a producer, this scuba diver made waves in the movie and TV industry, engaging audiences with his subtle camera techniques, daring mysteries and blatantly dark and often peculiar humor. Yet, Alfred Hitchcock is most frequently remembered for his opening and closing remarks on his popular television show entitled Alfred Hitchcock Presents. Now that the beloved Hitchcock is gone, Arxel Tribe and UbiSoft have worked to carry on the legacy in Alfred Hitchcock Presents: The Final Cut. I, like any fan of cult-status movies, normally embrace homages to daring filmmakers. The Final Cut, however, is better left on the shelf.
I do not enjoy beating up on any game by Arxel Tribe, as I think they are a talented bunch, and they've have made games I truly admire (Faust, Ring, Pilgrim and Louvre). And let me stress again that the artwork in the game (excepting the character models) is extremely moody and attractive. But instead of being Spellbound by Hitchcock: The Final Cut, I was eager to wish it Bon Voyage. This game is for The Birds. Hitchcock deserved better. So do we.