DescriptionAmerican McGee presents SCRAPLAND
is a third-person 3D action game set on an asteroid called Scrapland, a ruined paradise rebuilt by robots, the only inhabitants now. The player controls D-Tritus, a self-constructed young robot that has just arrived Chimera, the main city. The adventure begins when he accepts a job as journalist and strange things start to happen...
The game is a mix between free-form outdoor levels and indoor levels with combat and puzzle-solving elements. During said indoor levels the player can instantly change his form between 14 robots, all with their own advantages and special abilities. Utilizing those robots is important to solve puzzles or mini games, e.g. only a tiny robot can fit into small spaces and only certain robots are allowed into the areas. However, those disguises can be seen through by certain enemy types. Then it is a good idea to change to a robot with fighting abilities - aiming is basically done automatically by the game.
The outdoor levels can be freely explored, but there is not much more to do then flying to next mission objective or indoor level. The parts of the space ship can be upgraded individually; better parts are gained during the game and by solving optional missions. The player can have up to nine different space ships and switch between them if needed - a heavy one is better suited for fights while a small one is useful for races.
Additionally the game features various outdoor areas which can be started outside the campaign and three multiplayer modes.
- "废都" -- Chinese spelling (simplified)
- "Scrapland: Хроники Химеры" -- Russian spelling
Part of the Following Groups
The Press Says
||Feb 16, 2005
||8.8 out of 10
||Dec 29, 2004
||87 out of 100
||Dec 08, 2004
||8.4 out of 10
|Armchair Empire, The
||Jan 10, 2005
||8.3 out of 10
|PC Gameplay (Benelux)
||81 out of 100
|Computer Gaming World (CGW)
||Nov 09, 2004
||76 out of 100
||Feb 23, 2005
||70 out of 100
|PC Games (Germany)
||Feb 12, 2005
||68 out of 100
||66 out of 100
There are currently no topics for this game.
A PlayStation 2 version was announced, but was cancelled.
Contrary to what the game title implies, American McGee
didn't design this game; he is credited as the executive producer.Information also contributed by
Big John WV
This entry was contributed by Kabushi (104357)
and vEK (1439)