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SummaryAlice for those who fell out of Wonderland a long, long time ago.
The GoodPut away your hash pipe, please. You won't need it to get a rush out of this game. American McGee's Alice plays like Dr. Seuss' worst nightmare, and perhaps, like Lewis Carroll's wildest ambitions. For anyone who's ever read the book, a whole new element comes to the character of Alice by playing this game. It could be viewed as a continuance of where "Through The Looking Glass" left off. Let's get down to business.
Built on the Quake III game engine, Alice takes that sharp system and pushes it to the max, with many effects unfound in Quake. If you stop drooling at the graphics, you'll notice the characters. Alice, now auburn haired and green eyed, wears an upside down horsehoe necklace and blood spatters on her apron. They never do come out. Guided and bemused by the Cheshire Cat, a scrappy looking feline with words of wit and wonder, she pursues the White Rabbit but becomes caught up in many different subplots.
Alice takes a brilliant new approach to what really is a third-person shooter game. An amazing story, mostly conjured up with help of the old books, and creatures and settings that are realistic (and f*ing scary enough) to keep you up nights. It doesn't get much better.
The BadThere are a few more interactions that would have been nice to see, such as the choice-system seen in the old Windows game Titanic. You would choose what to reply, and based on that, your fate would be decided by the creatures you interacted with. That would require an expansion onto likely a second disk, but it would be worth it, just to give the player's mind a little more to chew on.