User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Amok (Windows)

61
MobyRank
100 point score based on reviews from various critics.
3.7
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.2
Overall MobyScore (4 votes) 3.7


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
79
PC Zone
However, apart from the unbelievably hackneyed plot and gamestyle drudge, Amok is really quite jolly. The graphics are nice, the sound is nice, and in a 'leave your brain at home' shoot 'em up surely this is all that matters? Maybe so, maybe so. But I'll also add that Amok is bloody, sodding difficult and that passwords are handed out at such a stingy rate you'll find yourself repeating levels you've already done time and time again just to get back to the level you keep getting killed on. You know? And the layouts of the later, larger levels become so confusing - what with teleports and so forth - that you'll be tearing your hair out in anger rather than addictive frustration. Unless, of course, you're a tenacious ten year old. They'll love it, I just liked it - and as for you? Who knows. It depends how many thousands of similar games you've played, basically.
78
Privat Computer PC
A.M.O.K. er et vellykket spil dog uden at være noget 'stort'. Det er action-mættet og byder på en snert af originalitet. Hvis man herudover tager i betragtning, at A.M.O.K. er udviklet af kun 4 personer, må resultatet ligefrem siges at være imponerende.
74
PC Games (Germany)
Während Amok dem ähnlichen SWIV 3D in punco Spannung hinterherhinkt, hat es beim Design die Nase vorn und könnte damit den Spieler weitaus länger faszinieren. Allerdings vergällt die fehlende Speicherfunktion schnell die Lust an dem umfangreichen Spiel, es macht schließlich wenig Spaß, die nicht gerade einfachen ersten Missionen ständig aufs Neue durchspielen zu müssen.
63
PC Player (Denmark)
AMOK er et klassisk eksempel på et spil, der hverken er godt eller skidt. Vi kender alle disse evindelige Doom-kloner, der vil prøve at slå plat på et overfyldt marked, men når det stadig er Doom, der bliver efterlignet, og ikke Quake, så er det ved at blive lidt for gammeldags og kedeligt.
60
PC Player (Germany)
Es ist ein Jammer, daß Amok erst jetzt auf den Markt kommt. Vor einigen Monaten noch spitze, ist das Spiel im Angesicvht der großen 3D-Action-Konkurrenz nur noch durchschnittlich. Die Missionsstruktur hebt zwar die Motivation, aber nun Aufträge sind einfach zu wenig. Auch grafisch geht das Programm einen Mittelweg: Während Hintergrundgrafik, Spieler und Gegner hochaufgelöst sind, entstammen die landschaftlichen Hinternisse eher einer Comanche-ähnlichen Engine, Berge erscheinen wie aus Legosteinen zusammengesetzt.
54
PC Gameplay (Benelux)
Als ik AMOK met andere 3D-spellen vergelijk, is er geen enkele zinnige reden waarom iemand AMOK zou kopen: het spel heeft zowel op het vlak van gameplay, graphics als geluid niets nieuws te bieden.
40
High Score
Oj, där dog visst hela spelet. Det finns nämligen ingen savefunktion, och man får börja om från scratch varje gång man får smisk. Då spelar det liksom ingen roll hur kul det är (inte särskilt), sådant måste man få slippa nådens år -97. Amok? Koma!
39
GameSpot
Gameplay is extremely, wonderfully, perfectly adequate. The landscapes of the four worlds - Wastelands, Ocean, City, and Tunnels - are fairly rendered and visually interesting for about a minute. To add to the fun, the objects in these worlds are flat, two-dimensional, and cartoonish. The perspective itself, from behind your vehicle, is often disorienting, and the lack of an in-vehicle viewpoint is a real problem.