Trivia
When you land on Hephaestus, try the arcade. You'll find Bugaboo, a Galaga clone. The artwork is even in the same green style of the original coin eaters.
You'll also find Pooper, a Quasi Pacman clone. Both games were developed with the APE, built in to the game engine.
Contributed by
Santa
(847) on Mar 11, 2007.
IonStorm did a couple neat tricks for Anachronox.
- APE stands for Anachronox Programing Environment. Its a programing language that was used to create all the interaction and gameplay. It was also used to create the minigames that you could play.
- Magpie: Magpie was a program designed to process MP3s and create .lip files that the game engine could use to lip-sync dialogue. The lip files were simple text files that would load with the MP3s during cut scenes.
Pretty cool...
Contributed by
Santa
(847) on Mar 11, 2007.
Ion Storm heavily modified the Quake II engine for this game. They added several features, including a refined particle effect, a mini game scripting language, and facial animation modification that allows lip syncing to dialogue.
The developers used the facial animation to good effect, letting the characters express their emotions with facial expressions.
Contributed by
Santa
(847) on Jul 25, 2004.
One of the customers in the bar at the beginning of the game is Dim Jose. Swap the front letters and you'll get Jim Dose. Jim Dose used to work on the sound engine on previous Apogee games along with Tom Hall.
In the ending-credits, wich are longer than the regular ones, there are some hilarious texts and greetings from the developers. I really had to laugh, when one of the ladies greeted her Game Developer-Widows-Club... :)
Contributed by
tarion (137) on May 02, 2003.
Jake Hughes, the cutscene director of the fabulous Anachronox cutscenes, published a very special goody on Machinima.com.
It's a 1 Gigabyte collection of all cutscenes, edited to a 2 1/2 hour Anachronox movie! Great, great stuff - even better than many SciFi-Movies. :)
Contributed by
tarion (137) on Apr 30, 2003.
Located in Sender Station is Jawnn, Pawl, Jorj and Ree'ngo, who form the teen rock sensation, The Meatles! Talk to them and they'll recite lyrics from popular Beatles songs.
Contributed by
kbmb
(399) on Apr 14, 2003.
Many references to Tom Hall's past games can be found throughout the game. One of the more obvious ones is in the Tenement Area; if you look at the other names for the directory, you can see "B. Blaze" in a room, a clear reference to Commander Keen games.
Contributed by
xofdre (70) on Mar 14, 2003.
Anachronox was strongly influenced by the wonderful SNES RPG, Chrono Trigger. If you loved Anachronox, chances are you'll love Chrono Trigger, too.
The Dopefish can also be seen in a tank in Rho's lab and (allegedly) at the Moon Burger restaurant on Hephaestus.
How long until the Dopefish gets its own game, I wonder? :)
It is amazing how interesting are even the least important dialogues in the game - and how cleverly written. For example, two guys you can talk to on Democrates are discussing an opera of Janacek! I guess "Anachronox" is as under-appreciated by the gaming community as Janacek himself is under-appreciated as a composer :(
In the Red Lights District of the Sender Station, you can order a special treatment called "Deus Sex"... The object of this pun is pretty clear ;)
id software's famed Dopefish makes a cameo in Anachronox. You can find him in ones of the water tanks in the lair of the Orange Roughies, located on Rictus's ship. Just follow the burping noise.
Contributed by
Zovni (9139) on Oct 12, 2002.
If you wait and press nothing at the start screen the Anachronox symbol will eventually fall down and two repair bots will appear to put it back in it's place. Wait a little more and PAL-18 will also appear and start looking at you through the monitor. Cute, innit?
Contributed by
Zovni (9139) on Oct 08, 2002.
In the development process of Anachronox, nearly half of the game had to be cut off to reduce production time.
The half that was cut off was going to be put together as a sequel, but with ION Storm shut down, and lukewarm sales, we can only pray...
Contributed by
Yeah No (25) on Aug 27, 2001.