User review spotlight: Carmageddon (DOS). Released in 1997.

ArchLord (Windows)

54
MobyRank
100 point score based on reviews from various critics.
...
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for this game.


Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 4.5
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.5
Overall MobyScore (2 votes) 3.5


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
84
GameSpot (Belgium/Netherlands)
Ondanks de duidelijke Verre-Oosten roots van ArchLord zal deze volbloed MMORPG ook bij ons de nodige genrejunkies onder zijn banier te verzamelen. Hier en daar is misschien nog wat patchwerk vereist, maar echte bugs en grove foutjes konden we vooralsnog niet ontdekken. Het is alleen jammer dat er geen trialversie is voor wie eerst even de kat uit de boom wil kijken.
80
Sci-Fi Online
Considering that the review was done on the Beta and not the finished game, I can only assume that the final thing will be horribly enjoyable, extremely addictive and will most probably destroy whatever social life you have. Considering that this is normally not my sort of game I could see myself disappearing into this new world. For those of you who enjoy on-line games I think you've just been given a whole new world to explore.
76
PC Zone
While not a WOW-beater, ArchLord is definitely a viable alternative. It's a mishmash of unoriginality behind slick, gorgeous graphics, with a fair bit of content to plough through to get to level 99 and potential to expand. It ends up being a fun MMO romp for casual players and a rich PvP hamster wheel if you're sitting out there with an axe to grind.
73
PC Powerplay
Das Outdoor-PvP ist eine prima Abwechslung zu „braven“ Online-Rollenspielen wie World of WarCraft oder Guild Wars. Trotz des hohen Grind-Faktors macht Archlord Spaß, ist aber lange nicht perfekt. Die Bedienung ist umständlich, Gelegenheitsspielern fehlen Belohnungen für PvP-Schlachten, und ab Level 20 wird der Aufstieg langsam aber sicher zur Arbeit statt Spaß. Nichts für Einsteiger, aber hartgesottene Online-Rollenspieler sollten Archlord eine Chance geben.
70
PC Gameplay (Benelux)
Voor wie het aandurft ligt een erg lange en weinig gevarieerde weg naar de absolute macht als Archlord open.
64
Krawall Gaming Network
Wer alle gängigen MMORPGs schon gespielt und nun nur noch die Wand zum Anstarren hat, für den ist „Archlord“ tatsächlich zu empfehlen. Alle anderen könnten mit dem Titel durchaus etwas Spaß haben, aber es gibt so viele bessere im Genre.
60
MMOhut
The unique inclusion of allowing a player the opportunity to become the ‘all-powerful’ Archlord and the fantastic graphical inspiration make it easy to recommend Archlord to PvP enthusiasts, however the limited PvE variety and lacking gameplay elements will deter almost anyone else from fully enjoying Archlord long enough to see any of the included potential.
60
DreamStation.cc
ArchLord is a fairly new MMO that has a lot of kinks that need fixed. At this time it sadly is a sub par MMO compared to the majority of MMOs out there. The game really lacks variety as well as the fun factor. I suppose it is always possible for future patches to turn this MMO around, but right now I can’t recommend it. The most the majority of people will get from it is about 7 or so levels of enjoyment before you outright get bored.
60
GameZone
The game is somewhat generic for a PvP MMO. That only two servers are active with “few” listed as the server load, plus the fact that the game is going to be free may be two signs that Archlord is not doing well and may not last a long time. The game is pleasant to look at, and veteran MMO gamers should not find it much of a learning curve. There was a sense of anticipation for this title, and a desire to really like it. Unfortunately, the game was a letdown.
57
PC Games (Germany)
Archlord wirkt wie eine Beta-Version zum Vollpreis. Anders kann ich mir nicht erklären, weshalb selbst zu Beginn, wenn einen der Zauber der Spielwelt in den Bann schlagen soll, alles schief läuft: Die Texte sind fehlerhaft übersetzt und lassen sich nicht runterscrollen, die Steuerung ist umständlich und Quests gibt es schlicht zu wenige. Dabei hatte ich durchaus Phasen der Unterhaltung: Die Welt ist stimmig, die Monster interessant, die Musik passend. Wenn dann aber die Spielmechanik jegliche Atmosphäre raubt, frage ich mich, welches Spiel die Entwickler in den letzten zwei Jahren gespielt haben. World of Warcraft bestimmt nicht. Und so heißt es recht flott "Spiel beenden" - oder wie es in Archlord übersetzt heißt: "Archlord aus"!
55
GameStar (Germany)
Ich mag Online-Rollenspiele, auch und erst recht wenn sie nicht World of Warcraft heißen. Aber nach etlichen Stunden Archlord bin ich todfroh um meinen Beta-Account für Burning Crusade. Denn was Codemasters da als Vollpreistitel veröffentlicht, würde bei Blizzard nicht mal als frühe Beta durchgehen. Viele Quests zum Beispiel konnte ich gar nicht lösen, weil im Questlog statt einer klaren Anweisung nur "translation required" zu lesen war. Doch selbst perfekt übersetzt wäre Archlord nur ein weiterer Korea-Grinder, der sich (und uns) den Weg in den Westen lieber erspart hätte.
55
Jeuxvideo.com
Bon, que ce soit bien clair, si Archlord avait été testé au moment où il réclamait le paiement d'un abonnement mensuel, il n'aurait pas eu la moyenne à cause des nombreux problèmes de finition, d'une jouabilité qui pâtit vraiment d'un pathfinding horrible, de son aspect répétitif trop présent et d'un contenu pas bien riche pour un MMO. Mais étant donné que le jeu est désormais disponible à moins de 30 euros et qu'il ne réclame pas le paiement d'un abonnement, son rapport qualité-prix est nettement plus acceptable.
46
Play.tm
There's certainly enough to do in ArchLord if you're willing to suffer for the amount of time you must put into it in order to feel like you're more than an anonymous minion; after all, it's supposed to be a whole new social universe for you to inhabit. That, and there's no denying that its vast and varied game world and battling is impressively attractive, from wide open plains to the harshest of ice-filled lands. Whether you'll ever get to see much of it is highly questionable, though, given that the time between starting and becoming completely despondent with ArchLord is likely to be minimal. Oh, and did you know that the game introduces the chance to siege upon castles, but not until you've grinded until your next birthday? Do you care any more? You've probably got better things to do than waste your time on ArchLord, like flossing. You can never floss too much, you know.
46
Fragland.net
Sensitive readers are best not to continue reading. What follows is a deep crushing of a game that had good ideas but never succeeded to in any way explain why you should pay for it. Let alone why you would give money for it on a monthly basis. I personally found it a disgrace that I was NOT paid to play it.
44
4Players.de
ArchLord ist kein Online-Rollenspiel im eigentlichen Sinne, da es kaum Möglichkeiten oder Anlässe zum Rollenspiel gibt, stattdessen lässt sich das Spiel eher als "Massively Multiplayer Grind 'em Up" klassifizieren. Um die Level-Begrenzung zu erreichen, macht ihr im Grunde genommen nichts anderes als Horden von Gegnern zu verhauen. Zwischendurch gilt es Quests zu lösen, die ebenso abwechslungslos sind wie die Grinderei. Kommt es dann zu einem hart und lang erarbeiteten Level-Up, dürft ihr im unübersichtlichen Menüsystem neue Skills erlernen. Viele dieser Fähigkeiten können zwar sinnvoll gegen die Gegner eingesetzt werden, aber das einzig wichtige Kampfelement sind eigentlich die Heiltränke, die ihr in den weitgehend von der Balance befreiten Schlachten einsetzt. Und obwohl ihr von Reittieren aus angreifen und euch über gesockelte Items sowie ein Crafting-System freuen könnt, wird die investierte Spielzeit nicht annährend honoriert.
40
The MMO Gamer
All in all, Archlord was a disappointment to me. Before you even say it, I realize that Archlord is now on a Free 2 Play(F2P) model now. But even on that model, I don’t think the game is one that I would rank up there as one of the few good F2P games. It just didn’t pull me in as a lot of other F2P games have actually managed to do, and you can’t even compare it to most of the Western developed Pay to Play games.
40
Eurogamer.net (UK)
Somewhere, someone on this ghost world is an Archlord. Briefly blessed with increased power and size, the ability to change the economy and weather, and even a dragon to ride on, they are the most successful player on their server. It's their reward for the hundreds of hours they've put in, the tens of thousands of NPCs and players they've slain. It's a temporary trophy only the most insane grinders will ever chase, and it's supposed to be the game's unique selling point. Unless I sacrifice almost everything else in my life to play this hour in and hour out, there's more chance of my marrying a magic cube of jelly than there is my becoming Archlord. Frankly, I'd also rather marry a magic cube of jelly than have to play this game for that long.
40
1UP
It's all right to have something crazy to aspire to, you know, on the side. In this case it's something so central that the game is actually named after it, and there's not a hell of a lot else to do besides grind your way up with yet another identical Gothic Lolita looking moon elf. Other than the exclusive ArchLord gimmick, we're left with a dated-looking game with limited classes and a lot of grind, and a miniscule chance of something cool at the end if you really throw yourself into it. Not exactly our cup of mead.
33
Pelit
Archlord on loistava esimerkki siitä, että kopioimalla kilpailijoiden "parhaat puolet" saadaan todella laimea lopputulos. Peli on keskinkertaisen näköinen, herkullista sisältöä on vähemmän kuin rusinattomassa maksalaatikossa ja hahmonkehitys niin rajallista, että itku pääsee. Kaikessa on menty ali siitä, missä aita on matalin, joskin epäilen NHN:n porukoiden olleen edes lähelläkään oikeaa laidunta. Pelaajien joukkopaon säikäyttämä Codemasters muuttaa pelin kuukausimaksuttomaksi tammikuun alusta lähtien. Silloin pelaamaan pääsee pelkän pelin hinnalla, tosin nekin rahat kannattaa sijoittaa vaikka hyväntekeväisyyteen.
27
GameSpot
It's possible that players who have very little experience with this sort of game might find the treadmill-like game of killing, looting, and buying better stuff to be somewhat addictive, but there are more-compelling, more-enjoyable games out there by now that offer more. Yes, the game has halfhearted quest and crafting systems, but the quest system just gives you some bland missions that boil down to killing monsters or delivering items as one-off tasks that don't seem connected to each other with any kind of context or story, and the crafting system is simplistic and not all that interesting.
26
Gaming Nexus
You know it is not a good sign when picking up a new game if you have to schedule time to force yourself to sit down and play it. Such is the case with Codemaster's latest MMO, Archlord. Nothing in the manual, or the box art, or the online forums immediately inspired me to install the game and play to my heart's content. Later on, I would come to find that nothing in the actual game would please my heart, either.