The skirmish-only single player gameplay is underwhelming, as its turn-based nature would seem to lend itself for some good multiplayer action. The lack of a campaign also makes the background story superfluous and almost irrelevant to the gameplay, if it were not for the unit design. There are some good gaming elements here, though. The deck customization options allow for multiple configurations and approaches, though I would like to see some default decks to get you started. While the slow-paced gameplay is not the most exciting thing in the world, the basic game is well though out, but Armageddon Empires lacks the polish needed for mass acceptance. It’s definitely a good start and an intriguing battle system that, at least on a basic level, successfully combines card and board games. A more user friendly implementation of Armageddon Empires with some additional features would go a long way in making the title more engaging overall.