DescriptionIn the Delta region of space, the remnants of a long forgotten war remain - far beyond what those in the Terran system were used to. This technology is potentially valuable, but retrieving it from the 8 sectors will involve a lot of blasting and dodging.
Armalyte is a left-to-right horizontally-scrolling shooter and was marketed as the sequel to Delta, even though that one was done by different developers. Extra weapons are gained by shooting crystals and then collecting the resultant pod. Weapons on offer including lasers firing vertically and outwardly, as well as faster weaponry recharging. Weapons upgrades are not lost when dying, but they are taken away at the start of a new level, except for the batteries and the generators that are reduced one level above the initial one, if applicable. There are eight levels and a boss at the end of each one, with smaller bosses in the mid sections. Some parts of the scenery can also be lethal to the ship. The craft is accompanied by a computer-controlled drone with the same capabilities and in the two-player mode it is replaced by a regular ship.
The later PC version is done by a different team but officially approved by the owners of the IP. It has the same gameplay, but updated graphics, animation, music and sound effects.
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Cancelled sequelCyderdyne Systems planned a sequel in 1990, under the name Maglyte, but it never happened due to the company being contracted to System 3. Plans included improved AI, a power-up shop and improved graphics, but was not intended to be a two-player game. A small demo was created showcasing some of these improvements over a level of the original game, which is available to download from here.
PC versionJason Mackenzie from Psytronik Software explains how the updated PC version was greenlighted:
Well, it's basically a story of everyone being in the right place at the right time. After the Psytronik re-release of Mayhem in Monsterland proved to be so popular I decided to contact Dan Phillips to ask if I could also re-release Armalyte on the C64. He gave the idea the thumbs-up so I contacted the owner of the Armalyte IP (Andy Roberts) and he also approved the idea. Smila mentioned that he and Stu C were busting to do a remake of Armalyte for the PC so I ran the idea of releasing a PC remake of Armalyte commercially past Dan & Andy and the Armalyte PC version was given the green light!
- Power Play
- Issue 01/1989 - Biggest Sprites per Square Centimeter Ratio