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Developed by
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50
MobyRank
100 point score based on reviews from various critics.
4.8
MobyScore
5 point score based on user ratings.

Description

Jack Butcher is a former soldier, and now an assassin working for the government. His contact Sabre has a new assignment for him: take out Jacques Arnoud, head of Microkomm and an associate of the Red Storm Rebellion. They are planning to use Microkomm's new government contract to fund a rebellion, and the government wants him dead. This should have been an easy assignment - hit and run, escaping through the roof. However, seconds after Jack shoots Arnoud, a guard bursts through the door. After narrowly avoiding capture by the guard, a bomb blows the stairways to the roof. Jack is stuck in a building crawling with guards and security drones who are out to get him.

Assassin 2015 is a plot-driven 3D first-person shooter focusing on combat rather than exploration. Opening the wrong door or going the wrong way will usually result in the player character's death, as he will encounter a horde of guards or drones. The player listens to the instructions of Jett Jones, the protagonist's only outside support, and follows her directives. The gameplay is mostly linear and involves traversing corridors and rooms and shooting the enemies within. However, the game features some other scenes, such as running away from a giant robot and an elevator shootout.

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User Reviews

The best action movie I ever played. Mickey Gabel Bronze Star Contributing Member (357) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars

The Press Says

Joystick (French) Dec, 1996 75 out of 100 75
PC Games (Germany) Nov, 1996 74 out of 100 74
PC Player (Denmark) 1997 71 out of 100 71
PC Games Dec, 1996 C+ 58
GameSpot Oct 10, 1996 5.3 out of 10 53
Gamezilla Aug 17, 2000 42 out of 100 42
PC Player (Germany) Nov, 1996 2 Stars2 Stars2 Stars2 Stars2 Stars 40
PC Gamer UK Dec, 1996 40 out of 100 40
High Score Jan, 1997 2 out of 5 40
Shooterplanet Oct 27, 2006 15 out of 100 15

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Trivia

Cutscenes

The game utilizes some tricks, such as having a cut-scene between two rooms on the same level, so the two rooms can have different palettes, allowing for greater color diversity.

Development

All the game's art was created using Lightwave. Then the textures were imported to the game, to maintain a consistent feel to the game and the cut-scenes.

Making of

On the game CD there's an .AVI describing the making of the Assassin 2015, including interviews with the game's director Matt McDonald and lead programmer Rich Karpp.


This entry to the MobyGames database was contributed by Mickey Gabel Bronze Star Contributing Member (357) on Jun 29, 2000.
 

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