Trivia
On the game CD there's an .AVI describing the making of the Assassin 2015, including interviews with the game's director Matt McDonald and lead programmer Rich Karpp.
The game utilizes some interesting tricks, such as having a cut-scene between two rooms on the same level, so the two rooms can have different palettes, allowing for greater color diversity.
All the game's art was created using Lightwave. Then the textures were imported to the game, to maintain a consistent feel to the game and the cut-scenes.