SummaryNothing's what it seems
The GoodOne of the most ambitious games in a long time. Assassin's Creed has all the ingredients to be a legendary game, with a deep story like we've never seen featuring templars, assassins, saracens and the conflicts between their intentions, with a revolutionary gameplay using a puppet system, with incredible graphics recreating cities with enviable historical rigor and everything harmonized with the suitable music and sound. It's a pleasure to climb the buildings of cities like Damascus or Jerusalem while you're shocked because of its graphics, the amount of people walking the streets, and the reactions that the crowd have when you do something strange.
You have many weapons to fight, and you'll use all of them. The battles are nice, with a perfect battle system using all your weapons if you want. The cinematic camera is a good choice making the game even more epic and you'll see many animations depending on the weapon that you've used to kill your foe.
One of the best things of the game is to kill your main objective. You'll have to look for information all over the city where you are, and make a plan to kill him. You can go straight and kill him too without any strategy, but the game is much more fun if you take your time to get to him sneaking through. That's your decision anyway.
The personality of every character is another remarkable thing in the game. They're not just characters to be killed, they have something to say and makes the storyline deeper. Everything will finish with a perfect ending climax, really mysterious and shocking.
The BadPrepare to play one of the most repetitive games made in a long time. Assassin's Creed has a lot of things to do, look for flags, kill templars, stealing, interrogating and many more things, but the game is really repetitive. What's the problem? The problem appears when you've played two or three hours and when you realize that the game is going to be like that all the time. When you start you'll be addicted to the game, but when you've killed a few objectives you'll know what I'm talking about. You'll have to do the same things in different cities, and you'll do it mechanical. Maybe the problem is that you can do everything from the beginning and then there are no new things to do. The director's cut features new things to do, new ways to get information, but that's not the problem, the problem is the concept of the game and how it was presented. Better played relaxed because that's how the game gains some good points.
Battles are perfect, really spectacular, but when you've mastered your skills you'll feel unbeatable, no matter if you're fighting against a single soldier or a whole camp.
The new puppet control system is good and really comfortable, but sometimes you'll feel that you're doing nothing with your character. You just press two buttons and Altair will do everything for you, running, jumping and climbing without any problem.
To finish with, to find all the hidden flags without help is something difficult, well, maybe difficult is not the right word because they're not well hidden, but there are a lot and the cities are enormous, so, when you've taken almost all of them, it's really difficult to find where are the other flags left. The maps could help you but some of them has mistakes and will confuse you. You'll need an extraordinary orientation if you want to reach that goal.
The Bottom LineBeside its weak points, the game is really good, a little boring when you have to do the same things all the time, but it's compensated with its incredible graphics, gameplay, battle system and the most remarkable thing: the storyline and characters personality.
Players agree about the game's repetitive, and the programmers know that for sure, so, maybe the next game of the series (it will be a trilogy) will be even better with new things to do. Let's hope about that because it could be one of the best games in a long time if they still respect the good things of this game. Time will tell.