Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (2 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
All of the games in this compilation are from times when deaf gamers had no problems at all. The technology was very limited and sounds were simply chirps and beeps. Not being able to hear these crude sounds doesn't disadvantage the deaf gamer at all and as a result you'll have absolutely no problems. If you want to play some of those Atari classics this is a great way to do so.
Atari Anniversary edition is tremendous value for money. All the games controls can be configured just how you like them. They are all presented just how they appeared on the original machines complete with start buttons and high scores etc, plus there is an Archive in the Arcade that gives a wealth of information including original reviews and pictures of the original machines. Even if you are too young to remember the games first outing there will be something here that will entertain you. These are games from before 3D graphics, lighting effects and surround sound but strangely enough are just as gripping as anything more modern. You can own all twelve game for as much as we older gamers used to put in one machine in a night and you don’t even have to go down to the pub and join the queue. So, are they as good as we remember? Definitely.
This treasure trove of classics lets you kick it old-school for just $15.
I needn’t go into the ins and outs of each game - chances are you’ll only be buying this game if you’re old enough to have remembered playing them way back when. This is a shame, as I feel privileged to have reviewed this - it took me away from my cushy RTS games and shallow arcade racers and kicked me hard in the teeth with a shot of mental gaming. Sure, they don’t look that good, and all the levels all look the same, but even past the rose-tint value these are great games to waste a few minutes on, or pour whole hours into. Buy this for your GTA-playing kid, make him play it and tell him how he’s had it easy.
Even though I had a blast browsing through all the game had to offer I found that it was basically a re-release of the Atari Hits Volume 1 and 2. Not to say that the game doesn’t have its sentimental value to those of us who understand that some games never go out of style. Besides, even if you already own the other two games this new one has the interview with Nolan Bushnell and extra images of Atari memorabilia that alone are worth the price of the game. For those of you who don’t own a copy and are interested in the classics I suggest that you give this game a try. I guarantee you won’t be disappointed.
Game Over Online
When all is said and done, Atari Anniversary Edition is a fine piece of 1970’s and 80’s gaming nostalgia. If you’re looking to re-live your childhood video gaming memories, this collection is sure to get the job done. Each of the twelve games has been recreated well enough and the added Atari media is a nice bonus. Although you can probably find each of these games in some shareware form or another, here you have the entire package at your fingertips, and all for the price of $15 USD. You can’t really go wrong with that.
If you're looking to play these 12 classic (OK, maybe Gravitar isn't a classic) games again, your best bet is, of course, to hunt down the original arcade machines. However, if you don't have an empty garage or a pile of money to spare, Atari Anniversary Edition emulates the 12 games well enough.
Computer Gaming World (CGW)
Call it the curse of the MTV generation: While it’s fun to go back in time for a little while, I found my attention flagging after a few rounds of each game. Somehow it just isn’t the same without the surroundings of an arcade, and soon I was getting my entertainment from counting the number of pixels on each screen as I played.