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SummaryRisk I with fleets - great strategic game
The GoodResearch, territories going back to allies, fleets and transports, and factories. Historically and strategically accurate. You can win as any player.
The BadTransports should be allowed to stay in port when built instead of getting wiped out when no protected. They of course should need protection to more troops. Just sacrifice enough infantry which is cheap and you win! Historically accurate, the Russians did it but note humane. Try and play humane I suppose, makes it more challenging. The waits between turns and TOO LONG......... Should have non-aggression pacts, like between the Soviet Union and the Japanese Empire. Break them and the AI should really go for you.