DescriptionFor reasons we won't go into here, a series of mazes are growing, like cancerous tumors, in the middle of calm skies... and yes, they are made of cheese.
You play the part of the heroic Baron von Puttyngton in this geometrical fugue, a dashing cube of jiggling gelatin, seen from a view that would be described as over-the-shoulder, had you shoulders. (Over the vertex?) Your goal is to neutralise the spread of these mazes, by touching (and turning blue) each of its segments... faster than it keeps spawning them, off in every direction.
Rude and unruly, the cheese-mazes have no respect for the conventional, 2D layouts of mazes, and randomly sprout in all directions. Often this will yield wall sections that you need to touch, with nothing but the yawn of an endless sky beneath. Fortunately, in addition to your shimmying cubic jump, endless lives and controls so subtle you'll figure out why you turned the way you did next week, you also have the ability to alter gravity's "down" pull relative to where you're facing. Those pesky walls are now floors! (The Escherian element, revealed!). Turn them all blue by touching them and move on to the next maze!
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- "Baron von Puttyngton vs. The Cancerous M.C. Escher Maze... OF CHEESE!" -- In-game title
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Development and contestThis game was written to fulfill final project requirements in Stanford University's CS 248 - Introduction to Computer Graphics course. To spice things up, the project was turned into a contest, with judges and prizes. The winner won a trip to Siggraph 2006; the team that worked on Baron von Puttyngton placed second, which made them eligible for a consolation prize of dinner for two at Palo Alto's Il Fornaio restaurant.
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- Download the game! (Free, legal download of Baron von Puttyngton and all the other games participating in his class contest!)