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Speaking with Mary Vandernot
Disarming a room by carefully stepping on tiles and seeing what colors they turn.
The room is disarmed. The green door indicates a room that is also disarmed and red means otherwise.
Throughout the game, you will be giving hints and guides.
Hmm found something interesting
As the game progress, rooms gets bigger with more traps
Oh la la. Speaking with the sexy french maid.
Listening in on a conversation through the vent
Examining a family portrait
The map of the castle. Allows you to jump to rooms you've already disarmed quickly.
Difficulty setting for Puzzle Mode