User review spotlight: Carmageddon (DOS). Released in 1997.
The mandatory main menu shot
The ring-menu inventory
It was a peaceful morning at the lighthouse --with zen meditation and all!
How do you like a boss fight about 2 minutes after the game starts? Nice lighting job, huh?
Jade and her uncle Pey'j... what do you mean, you can't see the family resemblance?
The cantines in BG&E have a population that make Star Wars' cantinas look almost normal
Better get used to this hovercraft, as you're gonna spend a good chunk of game on it... nice water reflections, by the way!
...and if the hovercraft wasn't enough, you get to do some flighting too!
Jade is up and ready to kick some ass: fear the tube, creatures!
A brief moment of introspection...
The hardest part was resisting the temptation of jumping out and yelling "Boo!!"
Apparently, Jade studied to be a reporter with Solid Snake.
Your companions follow you flawlessly and effectively avoid traps like these electric cables.
You can share your food with your friends.
Sometimes you have to help your friends…
...And sometimes your friends help you
These creatures nail you and your friends to the ground, so you have to get them off each other.
Climbing between the pillars, Jade activates the bridge. Pey’j is waiting at the bottom.
The leader of the resistance looks like Morpheus from “The Matrix”... and not only visually.
A living, breathing world… and propaganda everywhere.
In this world you can do things both on a small and on a large scale.
At the Akuda Bar in the Pedestrian District
A marketplace at the city
A lot of locations, like this hall of conveyors, are either secret or not obligatory to complete.
What’s hidden in the cases that the mechanical arm is putting in the fire? The truth is horrifying.
Jade’s face is so expressive – it runs through a palette of emotions during actual gameplay.
Note the blurred background – BG&E is one of the first games to use depth of field.
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"You must construct additional pylons."