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100 point score based on reviews from various critics.
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MobyScore
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Advertising Blurbs

Strategy First website:
    The year 2005 marks the 250th anniversary of the start of the French & Indian Wars. Twenty years later, the War of the American Independance began. These two events marked the real start of a new era, the end of an empire, the birth of a nation.

    In Birth of America, the player controls one of the major contenders of these 2 conflicts, trying to achieve military and political victory. It is a rather complete and detailed simulation of the two most important wars in Colonial America - from 1755 to 1783 - but with a simple and elegant new simultaneous turn-based engine.
    • Scope of the game covers all of North America, from Florida to Quebec and New England to Mississipi, from 1755 to 1783
    • Game map is divided into more than 700 provinces, with a great diversity of terrain, climates and civilization levels. There are two camps fighting each other in all of the game's 10 scenarios
    • Game turns correspond to one month of historical time. Scenarios vary from a few months to almost 9 years
    • Players control mostly the military action of their nation. This includes such activities as drafting forces, building forts and depots, sieges and blockades, raiding enemy settlements and battles, both on land and at sea
    • Troops are controlled at the regiment level and can be arranged into various needed detachments. Naval units come in the form of warship squadrons and flottillas. You can also manage supply wagons, water transport, forts and depots
    • Wide diversity of troop types is implemented, including: light infantry; dragoons; siege artillery; rangers; indian warriors; marines; militias; ships of the line; frigates and lake flotillas
    • There are more than ninety different models of units in all. All are rated for various aspects such as offensive and defensive strength, morale, experience, troop quality, geographical origin and movement type
    • Large array of historical leaders (over 100) are included, some with their unique abilities such as capacity to setup ambushes or use speedy movement in the wilderness
    • Political aspects of the conflict (especially during the War of Independence) are taken into account, impacting militia levies, minister in the homeland unwise intervention, rebels and tories shifting loyalties and the global path to victory
    • A unique hand-made graphical design and work that reminds players of the boardgame spirit and quality handicraft of the 18th Century

    Contributed by Jeanne Bronze Star Contributing Member (58647) on Aug 15, 2007.

Press Release:

    BIRTH OF AMERICA SHIPS TO RETAIL STORES!

    Developer Ageod and Publisher Strategy First Inc. are pleased to announce that “Birth of America” has shipped to retail stores nationwide today.

    We are very excited about seeing Birth of America, our first Strategy game title, reaching the shelves and the North American gaming community.” says Philippe Thibaut, CEO of developer AGEOD SARL and lead designer of Birth of America.

    Brock Beaubien, Producer for Strategy First Inc. says: "We’re very happy to announce that “Birth of America” is now available to North American customers in time for Thanksgiving. This game is a definite must have for any fan of addictive and challenging strategy games.

    The year 2005 marks the 250th anniversary of the start of the French & Indian Wars. Twenty years later, the America Revolutionary War erupted. These two events marked the real start of a new era in the America’s and the end of British Colonial rule.

    In Birth of America, the player controls one of the major contenders of these 2 conflicts, trying to achieve military and political victory. It is a complete and detailed simulation of the two most important wars in Colonial America - from 1755 to 1783 Scope of the game covers all of North America, from Florida to Quebec and New England to Mississippi, from 1755 to 1783.

    Control the military action of your nation. This includes such activities as drafting forces, building forts and depots, sieges and blockades, raiding enemy settlements and battles, both on land and at sea..

    Naval units come in the form of warship squadrons and flotillas. You can also manage supply wagons, water transport, forts and depots. Wide diversity of troop types are implemented, including: light infantry; dragoons; siege artillery; rangers; Indian warriors; marines; militias; ships of the line; frigates and lake flotillas. There are more than ninety different models of units in all.

    Game Features Include:

    18th century North American Map that covers 700 provinces, with diversity of terrain, climates and civilization levels. Dozens of unit models from the era Simple and intuitive handling Over 150 historical characters included 11 scenarios and 3 grand campaigns A very reactive AI Play by email option

    “Birth of America” is now available at major retailers, such as Gamestop and EB, for a suggested retail price of $39.99. Birth of America is rated E for Everyone by ESRB.

    For more information on Birth of America please visit: http://www.strategyfirst.com/en/games/BirthOfAmerica/

    Contributed by Jeanne Bronze Star Contributing Member (58647) on Aug 15, 2007.

Birth-of-America.com:
    The year 2005 marks the 250th anniversary of the start of the French & Indian Wars. And twenty years later, the War of the American Independance began. These two events marked the real start of a new era, the end of an empire, the birth of a nation.

    In our new product, Birth of America, the player controls one of the major contender of these 2 conflicts, trying to achieve military and political victory. It is a rather complete and detailed simulation of the two most important wars in Colonial America - from 1755 to 1783 - but with a simple and elegant new simultaneous turn-based engine.

    Scope of the game covers all of North America, from Florida to Quebec and New England to Mississipi, from 1755 to 1783.

    Game map is divided into more than 700 provinces, with a great diversity of terrain, climates and civilization levels. There are two camps fighting each other in all of the game's 10 scenarios.

    Game turns correspond to one month of historical time. Scenarios vary from a few months to almost 9 years.

    Players control mostly the military action of their nation. This includes such activities as drafting forces, building forts and depots, sieges and blockades, raiding enemy settlements and battles, both on land and at sea.

    Troops are controlled at the regiment level and can be arranged into various needed detachments. Naval units come in the form of warship squadrons and flottillas. You can also manage supply wagons, water transport, forts and depots. Wide diversity of troop types is implemented, including: light infantry; dragoons; siege artillery; rangers; indian warriors; marines; militias; ships of the line; frigates and lake flotillas. There are more than ninety different models of units in all. All are rated for various aspects such as offensive and defensive strength, morale, experience, troop quality, geographical origin and movement type.

    Large array of historical leaders (over 100) is included, some with their unique abilities such as capacity to setup ambushes or use speedy movement in the wilderness.

    Political aspects of the conflict (especially during the War of Independence) are taken into account, impacting militia levies, minister in the homeland unwise intervention, rebels and tories shifting loyalties and the global path to victory.

    Contributed by Jeanne Bronze Star Contributing Member (58647) on Aug 15, 2007.

Ageod Sarl's website:
    The year 2005 marks the 250th anniversary of the start of the French & Indian Wars. And twenty years later, the War of the American Independence began. These two events marked the real start of a new era, the end of an empire, the birth of a nation.

    In Birth of America, the player controls one of the major contender of these 2 conflicts, trying to achieve military and political victory. It is a rather complete and detailed simulation of the two most important wars in Colonial America - from 1755 to 1783 - but with a simple and elegant new simultaneous turn-based engine.

    Scope of the game covers all of North America, from Florida to Quebec and New England to Mississipi, from 1755 to 1783. Game map is divided into more than 700 provinces, with a great diversity of terrain, climates and civilization levels.

    There are two camps fighting each other in all of the game's 10 scenarios. Game turns correspond to one month of historical time. Scenarios vary from a few months to almost 9 years. Players control mostly the military action of their nation. This includes such activities as drafting forces, building forts and depots, sieges and blockades, raiding enemy settlements and battles, both on land and at sea.

    Contributed by Jeanne Bronze Star Contributing Member (58647) on Aug 15, 2007.

 

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