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|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||3.1|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.4|
|Personal Slant||How much you personally like the game, regardless of other attributes||2.6|
|Sound / Music||The quality of the sound effects and/or music composition||3.4|
|Story / Presentation||The main creative ideas in the game and how well they're executed||2.8|
|Overall MobyScore (8 votes)||3.0|
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Retro Spirit Games
Now that the hotly anticipated sequel is almost upon us (less than 2 weeks away apparently), I thought it high time I paid tribute to Commander Video's first on-foot adventure, Bit.Trip Runner. A rhythm based platformer that combines great visuals and a catchy chiptune soundtrack with some of the most hair-pullingly difficult, yet addictive gameplay around. It is a game that epitomises the tag of 'modern retro' game, and a title that easily deserves classic status.
Bit.Trip Runner is glorious to behold and hear, but when it comes time to play it is often a frustrating experience. A musical on-rails platformer with old school graphics is a fantastic idea, but the design trips over its own merciless difficulty. I want to love you, Bit.Trip Runner -- why won't you let me love you?!