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SummaryOne of the worst strategy game created lately
The GoodThe game's general idea is very nice. Playing a God, "educating" your villagers and creature, choosing a moral path, etc. etc. Another neat option is the way you choose spells- each spell has an icon (for example, fireball looks like a spiral). If you want to cast a spell, you move your mouse according to the symbol, and then you can cast it- very efficient.
The BadThe implementation. First of all, the game's interface is terrible. The designers wanted to simplify things, so your only way to control the game is by using the mouse, and placing various objects on various locations will immediately set them up to the appropriate role. Unfortunately, taking fifteen villagers and changing their job will require about forty mouse clicks... Which leads us to the next downfall- the game's micromanagement. Every little detail has to be managed by the omnipotent God, because the villagers are too stupid to take care of it themselves, so you'll find yourself delivering wood and food (the game's two resources) through a dozen villages instead of playing the actual game.