||The quality of the actors' performances in the game (including voice acting).
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (23 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
This game is throughly enjoyable and most adventurers, new and old, will savor the experience of meeting these new characters in what promises to be a quality series.
Go and take a look at this game. If nothing else, your support for Wadjet Eye will ensure they keep making adventures for Rosa and Joey, and that will lead to one very happy reviewer. But seriously, graphical adventures are all too rare these days. This is an excellent example of the genre with a good plot and great characters and I hope to see more appearing soon.
PC Format (UK)
Paranormal investigation without the usual horrors. A fun adventure for a rainy weekend, and great demo of the indie scene.
PC Gameplay (Benelux)
The Blackwell Legacy houdt je van in het begin aan je scherm gekluisterd en laat je niet meer los tot je de eindgeneriek over het scherm ziet rollen.
Kleinere Schwächen, selbst das leider sehr pathetisch geratene Finale, kann ich diesem Titel sehr gut verzeihen, denn in wenigen Großproduktionen der letzten Jahre habe ich mich so gerne bewegt wie in der Welt von Joey und der Blackwell-Familie. The Blackwell Legacy ist kein weiteres Retortenprodukt, es ist ein Spiel mit Herz.
The point-and-click adventure game is a genre that is almost on the brink of death and fading into the history of videogames, but every so often a game like The Blackwell Legacy comes around and reminds us that once this genre was the crème of the crop, and that the reason the genre hasn't completely faded away yet is because of the effort of such games as The Blackwell Legacy. Besides getting a great game, it also comes with things such as developer commentary and bloopers, making the game much like a DVD package. The voicework doesn't sound that great and the graphics are dated, but that still isn't enough to sully this great game.
Tap-Repeatedly/Four Fat Chicks
The Blackwell Legacy is an outstandingly written and acted adventure game, only held back by limitations of the fairly primitive game engine and, perhaps, some design decisions. It readily gets a "Thumb Up" from this reviewer. As one who particularly enjoys story and narrative, I found The Blackwell Legacy to be compelling, involving, memorable. Next-generation graphics were of little concern to me. There are, though, some adventure game players who especially enjoy puzzles, even of the obscure variety. For them, this game may not be as entertaining, given the emphasis on language versus objects.
Buy this game. You can do so quite handily at Wadjet Eye's Web site. I know I haven't spent a lot of time here saying loved The Blackwell Legacy a whole lot; but I did. The story is brilliant, the graphics are top-notch, the gameplay is innovative and the music is soundtrack worthy. This is the first game in a new serialized series, meaning that, yes, it's only like six hours long, which makes the $15 price tag seem a little steep; but it's worth it to keep this genre stable, I say. Plus, Wadget Eye continues to add to the genre in the form of DVD-like extras, including voice acting outtakes and a commentary mode that are bound to become videogame staples as soon as somebody takes notice.
Out Of Eight
The Blackwell Legacy is a well-designed and interesting adventure game that features reasonable solutions to each of the game’s puzzles. There’s nothing I hate more than dumb, unrealistic puzzles, and fortunately The Blackwell Legacy doesn’t have any. I tend to get stuck a lot in adventure games (one of the reasons why I detest them), but playing through The Blackwell Legacy was much better than most titles in the genre. That’s not to say that it was extremely easy, just that the game made sense. It’s difficult to design a game that’s somewhat challenging without being improbable, but The Blackwell Legacy seems to strike this balance pretty well. The fact that the game was developed by only one person makes this even more impressive. Of course, we’re stuck with outdated graphics, but the exceptional voice acting and solid gameplay more than makes up for this shortcoming.
If you yearn for your adventure gaming fix – and you’re already done with this months Sam & Max - this is definitely your next port of call. Roll on episode 2.
My only major complaint with the story - aside from the fact that it basically borrows its central concept from The Sixth Sense - was that it was over too quickly, just when the game seemed to be starting to hit its stride. While I would have enjoyed it if there was simply more of The Blackwell Legacy, it's definitely the start of a promising series, and I'm looking forward to more of Rosangela and Joey's adventures.
I wanted to love The Blackwell Legacy, but in the end I was only moderately impressed. Had the story been more compelling, I might have had more patience with the wordy and non-interactive way it is told. Still, this is certainly not a bad effort. Both the writing and the puzzles are of high quality, even if the balance between them is off. The game is professionally executed in all respects, and has a quirky indie charm (especially evident in the bonus features) that raises it above merely average. Others may not be bothered by the issues I had, and will savor a game that recalls such classics as Gabriel Knight and The Longest Journey. There's room for improvement as the series moves forward, but with Rosa and Joey, the legacy is in good hands.
PC Gamer UK
Lovingly drawn New York backdrops go some way towards rescuing the painful puzzles.
En quoi les défauts de The Blackwell Legacy sont-ils des avantages ? Cet épisode montre bien à quel point il est difficile de faire coller scénario original et gameplay. Le résultat est pourtant satisfaisant dans l'ensemble puisque la densité des informations reçues et les situations parfois maladroitement amenées correspondent en fait très bien au déroulement de l'histoire et aux vérités abruptes auxquelles doit faire face l'héroïne. On a donc deux choix : soit les refuser en bloc et ne pas aimer ce jeu, soit entrer totalement dans l'univers et le personnage et accepter cette mise en bouche parfois un peu amère mais néanmoins plaisante et unique.
A Hardy Developer's Journal
The Blackwell Legacy is the first episode of Dave Gilbert’s The Blackwell Series, published by Wadjet Eye Games. It was actually originally released as Bestowers Of Eternity, created with the AGS engine and winning several awards in the process. Yet The Blackwell Legacy is more than a mere graphical update and the addition of voices to an old title. Much has changed, and the game is certainly a more polished, engaging experience the way it is presented now. This is the story as it is meant to be told.