Bogeyman Sories: Sixth Sense
Страшилки: Шестое чувство - Russian spelling
The heroine's dog (Kutyavka) suddenly vanishes right after a suspicious person in a black coat tries talking to the girl. Shiza bravely sets on taking her dog back from whoever might have stolen her. The girl's spade is hard and her wit is sharp... so violence is not her primary way to solve the problems.
The game is set in your typical Russian city and near it, featuring such environments as the courtyard and streets in Shiza's town, a police station, institute's dormitory, graveyard, a hut in forest etc. To find out where her dog is kept, Shiza finally finds the components for the ritual and breaks into the mind of the game's villain. So the last part of the game is set in a rather surrealistic world of the abductor's consciousness.
The game is unrelated to the Petka series which the company was developing at the same time, but still features familiar interface, gameplay and visual style.
Igor Pokrovsky (146)
Sergey Bobkov' (Сергей Бобков)
Alexey Bekin' (Алексей Бекин)
Backgrounds, Background Animations, Interface
Svyatoslav Kondaurov' (Святослав Кондауров)