There are no reviews for this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||3.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.5|
|Sound / Music||The quality of the sound effects and/or music composition||3.5|
|Story / Presentation||The main creative ideas in the game and how well they're executed||3.0|
|Overall MobyScore (2 votes)||3.7|
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While Bookworm Adventures 2 doesn't appear to offer anything startlingly new or different, it does stick by the formula that PopCap seems to have down to a science. The game is high quality and a lot of fun to play, and the only negative thing I can really say about it is that if you don't care for word games, it probably won't appeal to you, but if you do, there's many hours of gaming bliss waiting for you in Lex's study.
Humor has always been a strong point for the Bookworm series, and Volume 2 doesn't disappoint. From the zany enemies who spout funny phrases to the visual puns worked into the unusual settings and character designs, the game simply oozes silliness. A few minor changes aside, Bookworm Adventures Volume 2 is essentially another hearty helping of the same addictive wordplay offered up by its predecessor. But that's not really much of a complaint when the original was so enjoyable in the first place.
PC Games (Germany)
Meckern Sie ruhig! Wer Popcaps Bücherwurm keine Chance gibt, der weiß nicht, was er verpasst. Denn schon nach ein paar Runden setzt ein ähnliches Sammelgefühl ein, wie bei Rollenspielen. Man will einfach ein noch besseres Wort finden, noch mehr bunte Buchstaben zusammenfügen. Bookworm macht süchtig! Und das im besten Sinne. Leider gibt es die Wortknobelei bis jetzt nur auf Englisch. Tipp: Spielen Sie das Spiel im Fenster und öffnen Sie daneben ein Internet-Anagramm-Programm. So finden Sie ganz neue Wörte. Extraordinary!
See what I mean?—it's a stretch to list flaws of any real importance. Bookworm Adventures 2 is PopCap at the top of its (literal) game: Great presentation, quirky humor, loads of play and replay value... and God help us all, it's even educational. Do yourself a favor and play it anyway.
PopCap is one of the most consistent developers around, and Bookworm Adventures 2 is another quality, breezy puzzle game (with RPG elements). Its sense of humor is pretty cheesy, but that just seems to add to its charm. What it lacks in serious challenge, it makes up for in length. The experience is a slow, gradual incline, tossing more and more items and tougher and tougher bad guys at you at a leisurely pace -- as if it knows you're not in any hurry to complete the game. Appropriately, digging into this adventure is like settling into a good long book.
Adorable, not only for kids as the presentation may immediately suggest, and very silly, it's another big success for PopCap. If only it would get properly challenging it would be a giant classic. As it is, it's a thing of loveliness you should buy this instant.
There are some new mini-games to conquer and you’ll unlock some special items that provide Lex with bonuses you can use during battles, but these additions weren’t very compelling. Perhaps the most enjoyable addition is the arena mode, where you are actually forced to spell quickly to bring down an onslaught of tough foes. As much as I really do want to love this title, even with arena mode, I just can’t help but feel completely bored by it. Despite all of Lex’s charms (and, I assure you, he’s the most charming worm in gaming), Bookworm Adventures 2 delivers a rather flat experience that will leave you searching for a deeper, more energetic game to play.
Out Of Eight
The enjoyable nature of the base game is still intact, but you need to offer important new features in a sequel to make it worth buying. Thirty new levels play the same as the thirty old levels. The infinite replay and timed arena modes are lukewarm additions. You probably won't even notice the twenty new treasures, and wild card tiles are rare enough to ignore for most players. Companions, which could have been really cool cooperative, tactical allies, are instead disappointingly limited potion factories. I was imagining that you could tell them powers to use each turn, much like the enemies use against you, but apparently this level of sophistication is beyond the Bookworm universe. Nothing Bookworm Adventures Volume 2 offers makes it worth getting; you are better off sticking with the original game since everything of importance was done exactly the same before.