New Release: Pillars of Eternity, a new RPG perfect for fans of Baldur's Gate and Icewind Dale!
The main menu shows last opened level.
Briefing at the missions start gives you useful advises.
Nice one-screen tutorial explains the layout and basic mechanics.
Right up to the budget. Well, that happens only at easy levels.
Some missions unlock items for edit mode after completion.
I've failed with hydraulics and bridge has collapsed onto the passing ship.
Now both hydraulics tested are passed, but "off" part tension might be different than at "on" and everything might crumble.
In test mode, color overlay on parts displays tensions. This bridge won't stand even the lightest earthquake.
Usually, construction starts with road. Though sometime, you have to place sections smartly.
That bridge looks easy to build, but minimalistic designs are often the hardest one to figure out.
The game features three different scenarios: mountains, harbour and industrial (this one).
Experiencing the flood test.
Seeing the ship passing under raised drawbridge built by your hand is always great pleasure.
In editor, you're not restricted by anything, except imagination...
...and ability of bridge to stand.
Epic road accident occured on at newly constructed bridge in Alps. No animals were harmed.
Some elements are more rigid than other, so you have to place them in sections with more tension.
Talking about combinations: bascule cable-stayed bridge with truss section.
Testing suspension bridge with mighty windstorm. Notice all the "dancing" without serious tension.
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