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Tap-Repeatedly/Four Fat Chicks
I won’t name and shame other review sites, but I cannot understand where the criticism of Brink stems from. Brink hasn’t had a perfect launch, but to receive the treatment it has is absolutely mystifying. Brink is the finest team based shooter to arrive in years and having sunk hundreds of hours into Battlefield: Bad Company 2, Team Fortress 2 and Call of Duty (amongst countless others) it easily surpasses them all on almost every level. Its learning curve is steep, and team work is entirely pivotal to your success, but at what stage did we approach team-based shooters as solo affairs? I want to be encouraged to work together, I want to achieve something as a team and Brink does just that and offers me plenty of choices along the way.
Si vous aimez les FPS multijoueurs, inutile de vous poser la question plus longtemps : Brink est fait pour vous. Avec son gameplay fin et son ambiance incroyable, il inaugure un nouveau genre, le FPS online cinématique. Le système d'objectifs et de classes typique des jeux de Splash Damage a été simplifié et affiné à des niveaux jamais atteints. Le jeu d'équipe s'organise naturelle‐ ment et intelligemment, donnant naissance à des affrontements si épiques qu'on pardonne volontiers au jeu ses quelques faiblesses, ses bugs, ses chutes de framerate. Ou presque. Car le principal point faible de Brink est son intelligence : un FPS qui exige coopération et skill, par les temps qui courent, est une ano‐ malie. Brink, ce jeu d'élite, parviendra‐t‐il à fidéliser son public ? Remplira‐t‐il encore les serveurs dans un an ? Tout dépendra du suivi que lui apportera Splash Damage. Dans le doute, si vous voulez en profiter, profitez‐en maintenant.
That is Brink in a nutshell: the potential to traverse the digital battlefield in an entirely new way that affords the player more combat options. Couple this with the well-balanced classes (including the higher-level abilities) and the distinct lack of camping equipment (there’s really only one sniper rifle in the game), and this is a different breed of first-person shooter: faster, sexier and made for online play. There were some lag issues (I was mostly playing against international players on Australian servers) and minor bugs on the PC version, but I have faith in Splash Damage’s post-release support to iron these bugs out post haste.
PC Games (Germany)
Falls ihr euch überlegt, Brink zu kaufen, solltet ihr Folgendes wissen: Das Spiel benötigt Einarbeitung. Wer nach ein paar Stunden frustriert das Handtuch wirft, macht es falsch. Nehmt euch Zeit, lernt die Karten kennen, spielt im Team. Dann entfaltet Brink seinen ganz eigenen Charme mit spannenden, hin- und herwogenden Schlachten, einem tollen Mittendrin-Gefühl und perfektem Team-Spiel. Etwas mehr hätte ich trotzdem erwartet. Die dynamischen Missionen enttäuschen, die Waffenauswahl ist kaum durchdacht und mit Freunden spielen (noch) viel zu umständlich.
Despite these issues, all the elements are in place for Brink to become a terrific multiplayer shooter. It handles well, offers customization options galore, and challenges FPS players to do more than just pull the trigger. It's up to Splash Damage and Bethesda to manage the metagame with clean netcode, reliable servers, appropriate patches, and balancing tweaks. If they do that, Brink has the potential to become your new favorite FPS -- once you get over that learning curve. Noob.
Ultimately, it comes down to what players will be playing hours and hours with their friends. Like Left 4 Dead and Team Fortress 2 before it, Brink is a multiplayer game plain and simple, and going about it solo completely defeats the purpose it was made for. Jump in, meet some people, and work hard to tear apart the mechanics and goals of the game. Brink offers an incredibly satisfying multiplayer experience. Playing any other way is not worth your time.
Hvis du mangler et holdbaseret actionspil, ikke har noget i mod at samarbejde og måske er kørt lidt træt i Team Fortress 2, bør du give Brink en chance med det samme.
It’s really a shame, because when it works, Brink is terrifyingly good fun – for objective based gameplay, it’s all but unparalleled, and has a more sense of place to it than any other multiplayer experience today. The real question is whether that’s enough to make you overlook some of the rare, but genuinely game-breaking bugs. I don’t know about you, but me? I’m off to play some more Brink. Level 19, coming up!
As someone that’s admittedly felt as though the first-person shooter scene has stagnated a little (read: a lot) over the last few years, Brink is an absolute breath of fresh air. It may take a little longer to get your head around the fact it must be played slightly differently to see it at its best, but that’s exactly what I wanted. People are so keen to shout “copycat” when a new game releases with nothing but new maps to differentiate itself from its predecessors, that I’m rather disappointed by the way some seem to have dismissed Brink so soon. But don’t let the ‘haters’ put you off – given a good chance, Brink is amazing – if you can’t see that then I can do nothing but feel sorry for you, because you’re missing out on something special.
PC Format (ZA)
Brink offers flawed brawling in beautiful world you never quite get to explore.
Es ist wohl das alte Splash-Damage-Phänomen, das schon bei Quake Wars galt: Brink hat viele interessante Konzepte, aber die sind meist nur mittelmäßig umgesetzt. Da machen die Entwickler zum Beispiel viel Tammtamm um das SMART-System, doch Crysis 2 vermittelt ein viel besseres Bewegungsgefühl, und das fast beiläufig. Und die Verschmelzung von Bot-Match und Multiplayer-Gefecht ist an sich nett, doch die miese KI macht sie kaputt. Schade, Brink hätte mehr sein können. Müssen!
PC Gameplay (Benelux)
Brink levert een intense multiplayer ervaring af met enkele vernieuwende ideeën, maar helaas zorgen enkele hardnekkige mankementen ervoor dat het zich niet naar de top wallrunt.
Brink is a brave title that has introduced some new gameplay concepts, showed that it is possible to have a great single player multiplayer crossover, a visual style unlike any other and an unbelievable amount of customization options. Its just a shame that, despite Splash Damages promises to the contrary, it does not blend together seamlessly.
Brink is a multiplayer game with some great ideas, such as the enjoyable SMART movement system, but core elements such as shooting feel a bit weak. There's some design and technical issues at the moment which mean many might want to wait for further updates and additional content before picking it up. If you're willing to put in the time to earn the right tools and figure out the tactics you can have a lot of fun, so we'd give the Brink a cautious recommendation right now.
Jag hade höga förhoppningar på Brink. Jag gillade tanken på en hybrid mellan Battlefield, Borderlands och Mirror's Edge. The Ark verkade vara en häftig skådeplats och den smått punkiga designen verkade unik. Och visst: flera av förväntningarna infriades och Brink levererar definitivt på flera punkter. Men den viktigaste av dem alla - kämparviljan under den där kritiska punkten precis innan man spawnar - är större hos många av genrekonkurrenterna.
I can see Brink becoming a highly subscribed shooter. I can see full lobbies, clans and the whole community thing going on. It is a well designed, enjoyable and deep online multiplayer experience. As a whole package though, I can’t help but see the gaping holes it should have filled. In comparison to other competing titles in the genre, I just can’t recommend Brink in its entirety. If you have a hankering for some new online experiences, wait a few months for when Brink drops in price. Until then, you may want to think twice before investing your cash; particularly paying heed to how many of your gaming buddies will be picking up a copy. If your friends have Brink, go for it. If not, leave it where it is.
In the end, Brink often feels like it tries too hard to be your new favorite team shooter, rather than merely focusing on what it is - an interesting shooter with some cool ideas. All hope is not lost, as Brink often seems like it's on the verge of becoming a great game and perhaps a patch could fix it. For now though, Brink is an absolute disappointment.
The only other gameplay mode in Brink offers four challenges for you to complete in return for new weapons and attachments to add to your already substantial arsenal. Expanding and tweaking your loadout can be very satisfying, but unfortunately, the same can not always be said for Brink. For every element that creates intriguing dynamics or grants fun powers, there is something flawed in its execution that hampers your fun. Though there are fewer obstacles to enjoyment in the PC version, you still get the sense that this is a game in which ambition outpaces execution. Brink doesn't make it easy to have a satisfying experience, and though the action can be very engaging, you have to weather bothersome problems to get your money's worth.
We Got This Covered
Brink isn’t a complete failure; it’s an average experience that’s highlighted by a single gameplay mechanic. It’s a fair judgment to see where Splash Damage was coming from and what they were trying to accomplish with the game. More playtesting was required, to discover that having a needlessly nonlinear mission design would actually diminish the ability to enjoy the action that’s taking place. After multiple delays, it’s funny to think how no one during the long conceived development noticed that the game was being held back by something so obvious.
If you buy Brink you should know that you are buying the game because despite the fact that you probably own every team shooter that’s ever been made, you have never owned a team shooter that lets you do all those team shooting things… with a really cool gas mask, and pimp ass dunks. Because honestly, that’s all this game comes down to.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
There are no reviews for this game.