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SummaryAn excellent job from Revolution Software to try to awake the long lost adventure game spirit!!!
The GoodI personally liked the HUGE ENTHUSIASM before the release of the game! Adventure Gamers from all over the world were expecting this game from the day it was announced that "BROKEN SWORD 3" is in the making. Previews and interviews with the game designers and creators started taking place long before a release date was even announced!!! An so it landed in stores, on a November day in 2003. Even if it was very clearly stated in interviews and previews, that the game wouldn't follow its CLASSIC predecessors in interface, graphics and gameplay, I was anxious to see what did REVOLUTION SOFTWARE create. I had pre-ordered my copy from the "ADVENTURE COMPANY" website and I received the game 2-3 days after the official release date in the US, which was November 17, 2003. When I first got the game, I noticed the nice artwork on the front and inside cover of the game box, not the screenshots, just the artwork. The game is rich in storyline and dialogues, which is always a big plus for any adventure game. Action sequences are spreaded here and there in the game, a very nice touch. The puzzles were rich and reminded me a lot of the puzzles in "GABRIEL KNIGHT 3", but I will talk about the puzzles later. Excellent characters were created by the REVOLUTION SOFTWARE'S team and you get to control two(2) of them, which I think is always a plus to a game, too. And not to mention the graphics! Sometimes stunning and very very graphical presentation of places like the Castle in Prague and the airplane hanging from the edge of the cliff in Congo at the beginning of the game. It was a game full of suspense and overall REVOLUTION STUDIOS presented a UNIQUE, NEW approach to ADVENTURE GAMING and I liked that.
The BadOverall, it was a well designed game, with the only blemish I' ll say being the MOVING BOXES PUZZLES!?! In the beginning it was OK, but by the end of the game I think there were at least ten(10) if not more puzzles based on moving boxes/items!!! It looks like the designers run out of ideas and trying to stretch the game by just inserting these puzzles all over the place. It was a considerably irritating experience, especially because it was to EASY!!! And I continue from where I left above, the game in general was very EASY to complete. It took me around 25-30 hours total to finish the game. That is nothing compared to CLASSIC adventure games like "BLACK DAHLIA" (it took me days) "INDIANA JONES AND THE FATE OF ATLANTIS" (it took me weeks) and "GABRIEL KNIGHT 3". Other than that I don't think I found anything else that is bad.