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All hunting simulations should adopt the safety issues supported by Cabela's Big Game Hunter 4 including licensing and hunting techniques. The game does a good job of simulating actual hunts and hopefully the series will evolve into full use of 3D graphics, which would drastically improve the overall presentation. Even with the basic graphics, it's still fun to play and because you have the capability to create your own land, it allows you to get more involved. Those aspects, combined with the exceptional number of animals from which you can choose and the multitude of game settings, provide for a very good hunting simulation.
The graphics are lacking to the degree I would expect to see in the last generation of the Oregon Trail series. Using full-motion video for actual gameplay has been proven time and again to hurt rather than help; and the poor quality of the choppy live-video cutscenes used for the important moments of the final shot is annoyingly unrealistic. It is this portion of the game, combined with the generally pitiable state of the graphics engine that makes Big Game Hunter 4 worthy of little attention from anyone in the hunting camp. Truth be told, some great ideas found their way into this title including the 3D isometric perspective — in spite of the weak implemention — which is something I miss in the industry with all of the ‘new-and-improved’ 3D versions of everything that seem so pervasive. In the end, Big Game Hunter 4 was sabotaged by its graphics, and the sickeningly poor quality of the FMV and its integration, making it difficult and unrewarding to play.