Detective Jack Walters arrived in Innsmouth to solve a case of a missing person. But soon he finds himself confronted with terrible mysteries older than humanity, and with ghosts of the mysterious events that led to his incarceration in a mental hospital years ago. Call of Cthulhu: Dark Corners of the Earth
is a first-person action-adventure survival horror game, based on the H.P. Lovecraft mythos and his short story "The Shadow Over Innsmouth".
Initially, CoC: DCotE
plays like an adventure game, but soon it gains elements of a stealth game and of a first-person shooter. Notably, the game does not feature an on-screen HUD (not even a crosshair); Jack's health is hinted at by visual cues; as for ammo, you need to remember how much you have left before you'll have to reload.
The health system used in the game is uncommon. There is no "hit points" system; rather, Jack receives minor or major wounds in specific parts of the body, and if he breaks a leg he's slowed down. To heal himself and prevent death from bleeding out, Jack can pick up medikits which contain bandages, splints, sutures and antidotes, each of which is used to heal a specific type of wound. Ill effects emerging from the wounds can be temporarily suppressed with a fix of morphine.
Jack's sanity also plays an important role. When Jack looks at disturbing things or finds himself in alarming conditions, his vision blurs, he begins hearing voices and talking to himself. If this gets too bad, Jack may go insane or commit suicide. Also, Jack suffers from acrophobia, and looking down in high places will cause him vertigo.
- "邪神的呼唤：地球黑暗角落" -- Chinese spelling (simplified)
- "Call of Cthulhu: Temná zákoutí země" -- Czech title
- "Call of Cthulhu: Mroczne Zakątki Świata" -- Polish title
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When playing Call of Cthulhu: Dark Corners of the Earth
pay close attention to your surroundings, especially during the first hour or so of playing. Look on rooftops, peek through the occasional cellar window and so on. There are a lot of little "details" in the environments and you might catch a glimpse of something you didn't expect, and it might even be a bit disturbing. These can range from quick glimpses of some inhuman horror as it passes by a window to seeing a dead body that's been hanging from the ceiling for weeks.
The March 27, 2006 release date of the PC version ended a six-year cycle of development hell. Headfirst
began developing Dark Corners of the Earth
for a German publisher named Fishtank
. Fishtank was taken over by JoWood
and JoWood wasn't interested in the title. Headfirst continued development while searching for publishers. Bethesda
ended up with the publishing rights, but they wanted it as an Xbox title, not a PC game.
The Xbox version was released in October of 2005. Shortly after that, Headfirst entered into financial difficulties which affected their ability to pay their employees, leaving many of them to find employment elsewhere. Headfirst was forced to sell their Simon the Sorcerer
license to Silver Style
and put their offices up for sale. The remaining Headfirst employees completed the port of Dark Corners of the Earth
. As of 2006, plans for additional Call of Cthulhu
games, Destiny's End and Beyond the Mountains of Madness seem to be dead.
The Xbox version (when having the console set to German) misses all blood effects when hurting enemies. All other blood effects are untouched.
Take a look at the posters of Brian Burnham, which are scattered through the game, on these he has a striking resemblance to H.P. Lovecraft
The development of Dark Corners of the Earth
can be traced back to a 1999 Usenet post
where Headfirst's Andrew Brazier
asked alt.horror.cthulhu readers, "What would you want to see in a Cthulh (sic) computer game ?"Information also contributed by