Call of Cthulhu: Dark Corners of the Earth
Call of Cthulhu: Temná zákoutí země - Czech title
Call of Cthulhu: Mroczne Zakątki Świata - Polish title
Call of Cthulhu: Dark Corners of the Earth is a first-person action-adventure survival horror game, based on the H.P. Lovecraft mythos and his short story "The Shadow Over Innsmouth".
Initially, CoC: DCotE plays like an adventure game, but soon it gains elements of a stealth game and of a first-person shooter. Notably, the game does not feature an on-screen HUD (not even a crosshair); Jack's health is hinted at by visual cues; as for ammo, you need to remember how much you have left before you'll have to reload.
The health system used in the game is uncommon. There is no "hit points" system; rather, Jack receives minor or major wounds in specific parts of the body, and if he breaks a leg he's slowed down. To heal himself and prevent death from bleeding out, Jack can pick up medikits which contain bandages, splints, sutures and antidotes, each of which is used to heal a specific type of wound. Ill effects emerging from the wounds can be temporarily suppressed with a fix of morphine.
Jack's sanity also plays an important role. When Jack looks at disturbing things or finds himself in alarming conditions, his vision blurs, he begins hearing voices and talking to himself. If this gets too bad, Jack may go insane or commit suicide. Also, Jack suffers from acrophobia, and looking down in high places will cause him vertigo.
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The collapse of the FPS games reaches its climax in this game. Everything that can be done wrong, and, especially, that can be done annoying, in a professional FPS is in this game: constant loads in too hard levels, an offensive linearity, too many scripting, uncreative levels, hundreds of boxes, exasperating bugs, sneaking oriented situations that nobody enjoys, very unrealistic movements and a character with no body, unchallenging shooting, adventure aspects that add very little to the game, etc. The promise of a new concept of horror game, where realistic behavior of the main character and the simulation of his feeling were an important part of the game, and the very common idea (that never prospers) of "every interaction with the world will make a difference" when projecting games, has become into a great failure.
A truly unique gaming experience... Which might or might not be a good thing. by Mobygames has been cybersquatted (588)
So, what do we do with this one?
To be quite honest, I'm still no sure whether I love or I hate this game.
DCotE is one of the most vividly realistic experiences to ever exist in the form of a videogame. Applied to a horror game, this translates in a recipe for awesome, in any language. Some other games might or might not do a better job to make you jump off your seat with their "Boo!" techniques, but I don't think there's a game that captures and transmits the true feeling of tension, shock, vertigo, pure, genuine fear, and the dreadful sense of being slowly descending into madness like this one. You do feel every little thing your character experiences as if it was happening to you, and your character does experience the things he's put through, unlike most horror games' protagonists that simply see them pass by.
The game features plenty of sneaking and shooting, both things we've done countless times in the past, but it manages to do them in an oddly realistic way that makes them feel like a total novelty. This amounts to equally high levels of enjoyment and frustration, so make what you will of that.
On the other hand, the game can get impossibly annoying at times because of a number of bad decisions, bad storytelling and acting, inopportune resorting to awful videogame cliches, and -worst of all- the most painful form of linearity, in which not only you can't stray from the path intended to solve each situation, but you actually have to randomly guess what the developers had in mind in each case, which is usually much harder than it sounds, since while at it you can get killed too many times, being forced to replay some stages until you learn to honestly hate them.
All that said, the first thing I did once I finished the game was starting over again.
That was about a week ago and, even though it still gets annoying at times, I'm enjoying it like a degenerate maniac. Maybe even more so than the first time through.
Great idea, bad game. by Shin_Akuma (17)
If you have a lot of patience (and I mean a lot) you might be able to forget the issues the game has and enjoy cthulhu for a while but I regret this is a game you won’t be playing ever again after you complete it, because when you close the story the large amount of problems cthulhu has as a game, will keep you from re-installing it.